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Rachel Rugh; Ashlee Humphries; Noor Tasnim; Julia C. Basso – Research in Dance Education, 2024
Use of breath, close physical proximity, and tactile cues are some of the unique facets of dance training. In March of 2020, as COVID-19 lockdowns occurred, these aspects were removed from the lexicon of dance educators as virtual learning took the place of in-person training. This data-driven project explores the benefits and challenges of…
Descriptors: COVID-19, Pandemics, Distance Education, Dance Education
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Ha, Young; Im, Hyunjoo – Online Learning, 2020
The purpose of this study was to examine the effect of interactive online learning tools on college student learning using flow as the guiding perspective. Study 1 was conducted to test the effect of online interactivity manipulated by dynamic visual learning tools on student's flow experience, level of telepresence, actual performance on tests,…
Descriptors: Electronic Learning, Individualized Instruction, Visual Learning, Instructional Effectiveness
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Romero-Hall, E.; Watson, G. S.; Adcock, A.; Bliss, J.; Adams Tufts, K. – Journal of Computer Assisted Learning, 2016
This research assessed how emotive animated agents in a simulation-based training affect the performance outcomes and perceptions of the individuals interacting in real time with the training application. A total of 56 participants consented to complete the study. The material for this investigation included a nursing simulation in which…
Descriptors: Simulated Environment, Animation, Computer Uses in Education, Educational Technology
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Robert Rozema – English Journal, 2015
Of its millions of readers worldwide, why individuals with Autism Spectrum Disorder (ASD) in particular love manga--and its animated cousin, anime--remains mostly unexplored. Therefore, it is critical for English teachers to ask two questions: (1) What does the preference for manga reveal about the way adolescents with ASD view and process the…
Descriptors: Cartoons, Books, Autism Spectrum Disorders, Reading Materials
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Chen, Chih-Ming; Sun, Ying-Chun – Computers & Education, 2012
Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and performance. Therefore, in-depth studies that investigate how different multimedia materials affect learning performance and the emotions of learners…
Descriptors: Video Technology, Animation, Multimedia Materials, Learning Processes
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Youngblood, Michael S. – Studies in Art Education, 1983
Popular beliefs and research on modes of thinking among artists and scientists promote the idea that artists are motivated primarily by emotion and intuition, while scientists are stimulated primarily by logic and reason. This dichotomy and its implications for art education are discussed and criticized. (Author/IS)
Descriptors: Art Education, Artists, Cerebral Dominance, Cognitive Development