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Milan Turcáni; Zoltan Balogh; Michal Kohútek – Smart Learning Environments, 2024
In this research, a mixed-method approach was employed to conduct large-scale eye-tracking measurements, traditionally associated with high costs and extensive time commitments. Utilizing consumer-grade webcams in conjunction with open-source software, data was collected from an expansive cohort of students, thereby demonstrating the scalability…
Descriptors: Computer Science Education, Eye Movements, Reading Comprehension, Knowledge Level
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Benjamin, Rebekah George – Educational Psychology Review, 2012
Largely due to technological advances, methods for analyzing readability have increased significantly in recent years. While past researchers designed hundreds of formulas to estimate the difficulty of texts for readers, controversy has surrounded their use for decades, with criticism stemming largely from their application in creating new texts…
Descriptors: Readability, Computer Science, Cognitive Psychology, Cognitive Processes
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Zagal, Jose P.; Tomuro, Noriko; Shepitsen, Andriy – Simulation & Gaming, 2012
Natural language processing (NLP) is a field of computer science and linguistics devoted to creating computer systems that use human (natural) language as input and/or output. The authors propose that NLP can also be used for game studies research. In this article, the authors provide an overview of NLP and describe some research possibilities…
Descriptors: Literature Reviews, Research Tools, Computational Linguistics, Research Needs