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Kifaya A Sabbah; Fayez Mahamid; Allam Mousa – Journal of Social Studies Education Research, 2025
This paper provides a new experiment based on augmented reality technology in the context of Palestinian higher education. The primary goal is to investigate the effectiveness of AR-based learning on motivation and reflective thinking as crucial indicators of student learning. The research is based on a combined quantitative-qualitative…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Higher Education
Williams, Joseph – Journal of Technical Writing and Communication, 2022
The virtual museum tour has claimed new audiences during the pandemic, but not all virtual tours are created equal. First, this paper will explore the world of virtual museums and UX scholarship. Secondly, the paper will propose a viable set of options in determining effectiveness of virtual museums. Thirdly, the paper will discuss specific…
Descriptors: Museums, Exhibits, Computer Simulation, Computer Software
Maxwell Tsoka; Jeanne Kriek – Athens Journal of Education, 2025
Digital technology (DT) does not come with a 'menu' of what teachers can select to transform their instructional practices; it is through use and reflection in/on practice that potential affordances are abstracted. Computer simulation (CS) as DT was explored through auto-ethnography, reflexivity, and action research. The findings of the study…
Descriptors: Educational Technology, Rural Schools, Computer Simulation, Student Needs
Gertrude Mwalabu; Annie Msosa; Ingrid Tjoflåt; Kristin Hjorthaug Urstad; Bodil Bø; Christina Furskog Risa; Masauko Msiska; Patrick Mapulanga – Higher Education, Skills and Work-based Learning, 2024
Purpose: The purpose of this study was to explore the clinical readiness of simulation-based education (SBE) in preparing nursing and midwifery students for clinical practice in sub-Saharan Africa. This study has synthesised the findings from existing research studies and provides an overview of the current state of SBE in nursing and midwifery…
Descriptors: Foreign Countries, Nursing Education, Obstetrics, Computer Simulation
Hans G. K. Hummel; Rob Nadolski; Hugo Huurdeman; Giel van Lankveld; Konstantinos Georgiadis; Aad Slootmaker; Hub Kurvers; Mick Hummel; Petra Neessen; Johan van den Boomen; Ron Pat-El; Julia Fischmann – Journal of Computer Assisted Learning, 2024
Background: Complex skills, like analytical thinking, are essential in preparing students for future professions. Serious games hold potential to stimulate the online acquisition of such professional skills in an active and experiential way. Objective: Rubrics are proven assessment and evaluation instruments, but were never directly integrated…
Descriptors: Game Based Learning, Scoring Rubrics, Educational Games, Computer Simulation
Timothy Gallagher; Bert Slof; Marieke van der Schaaf; Ryo Toyoda; Yusra Tehreem; Sofia Garcia Fracaro; Liesbeth Kester – Journal of Computer Assisted Learning, 2024
Background: The potential of learning analytics dashboards in virtual reality simulation-based training environments to influence occupational self-efficacy via self-reflection phase processes in the Chemical industry is still not fully understood. Learning analytics dashboards provide feedback on learner performance and offer points of comparison…
Descriptors: Learning Analytics, Self Efficacy, Reflection, Chemistry
Michael Hast – Higher Education Studies, 2025
The rapid shift towards online learning in higher education has transformed the landscape of essential academic skills, with presentation abilities emerging as a crucial competency for student success. This paper addresses the challenges and opportunities associated with teaching presentation skills in a distance education context. Traditional…
Descriptors: Distance Education, Computer Simulation, Online Courses, Outcomes of Education
Jessica M. Parks; Sheri Worthy – Journal of Family and Consumer Sciences, 2023
Family and consumer sciences (FCS) is an interdisciplinary field in which professionals, regardless of their specialty area, will most likely need to interact with individuals and families in poverty. Several tools are available to help instructors teach college students about poverty. The Community Action Poverty Simulation (CAPS) has been widely…
Descriptors: Computer Simulation, Family and Consumer Sciences, Poverty, College Students
Karim Ragab; Enrique Martínez-Jiménez; Elvira Fernandez-Ahumada – Contemporary Educational Technology, 2025
This study explores students' perceptions of their engagement with interactive technologies in STEM classes at an applied technology school in the United Arab Emirates (UAE). Specifically, the interactive technology (IT) involves artificial intelligence and virtual reality, along with collaborative digital platforms that incorporate AI elements…
Descriptors: Student Attitudes, Technology Uses in Education, STEM Education, Artificial Intelligence
Sophia Deterala – International Journal of Research & Method in Education, 2024
This paper demonstrates how fictional narratives can address ethical and epistemic problems in the creation and conduct of qualitative research. A story about international students with parental responsibilities in the UK is presented. Through this 'performance,' fictional narratives can address issues linked to ethical and epistemic desires.…
Descriptors: Foreign Countries, Foreign Students, Parent Responsibility, Research Methodology
Halyna Kuzmenko; Veronika Zaitseva; Sv?tlana Zar?a; Svitlana Shman; Olha Konovalova; Alla Buihasheva – Journal of Education and Learning (EduLearn), 2025
The article aims to determine the impact of a psychologically grounded interactive educational space on the professional self-realization of future art professionals. The study used the methodology "type and level of professional self-realization," methodology for studying satisfaction, test for studying the motivation of professional…
Descriptors: Foreign Countries, College Students, Art Education, Artists
Rappa, Natasha; Ledger, Susan – Journal of Education for Teaching: International Research and Pedagogy, 2023
Australian preservice teachers (PSTs) are required to show evidence that they can 'engage with parents/carers' (AITSL Standard 7.3). This paper reports on a pilot study of PSTs, in their final year within an Initial Teacher Education programme, in a mixed reality learning environment immersing themselves in authentic and challenging conversations…
Descriptors: Preservice Teachers, Preservice Teacher Education, Student Attitudes, Computer Simulation
Tingting Wang; Alejandra Ruiz-Segura; Shan Li; Susanne P. Lajoie – Journal of Computer Assisted Learning, 2024
Background: Scholars have confirmed the vital roles of self-regulated learning (SRL) behaviours in predicting task performance, especially within non-linear technology-rich learning environments (TREs). However, few studies focused on the learning costs (e.g., study effort and time-on-task) related to SRL and the efficiency outcome of SRL (i.e.,…
Descriptors: Problem Solving, Educational Environment, Efficiency, Student Behavior
Yonit Nissim; Eyal Weissblueth – Cogent Education, 2024
Teacher training in the technological age is a complex matter requiring thought, action, and research. In this qualitative study, we examined the reflective constructive perspectives of in-service graduate students in the process of training for the education and teaching professions. The current study continues previously published studies…
Descriptors: Computer Simulation, Professional Identity, Self Efficacy, Constructivism (Learning)
Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology

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