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Mayer, Richard E.; Lieberman, Debra A. – Educational Technology, 2011
This article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current state of research, and recommendations for…
Descriptors: Scientific Research, Video Games, Research Methodology, Health Behavior

Dickinson, David L. – Journal of Economic Education, 2002
Employs a classroom version of the research game, the Ultimatum Game, to teach undergraduate students how fairness affects behavior. Focuses on three concepts related to fairness. Finds that classroom results motivate discussion about a downward sloping demand curve for fairness. Provides an appendix that includes instructional materials. (JEH)
Descriptors: Behavior, Economics Education, Game Theory, Higher Education

Butler, Richard J.; And Others – Simulation and Games, 1988
Designed to determine whether research in simulation and gaming follows research design methodology and the degree to which research is directed toward learning outcomes measured by Bloom's taxonomy of educational objectives, this article examines studies reported in proceedings from the Association for Business Simulation and Experiential…
Descriptors: Educational Objectives, Game Theory, Learning Theories, Literature Reviews

Lopus, Jane; Placone, Dennis – Journal of Economic Education, 2002
Identifies a Web site providing information about stock market simulations for high school economics courses. Divides the information into two tables: (1) the structure of online stock market games; and (2) the determination of portfolio values of online stock market games. States that changes and updates are available at Web sites. (JEH)
Descriptors: Computer Assisted Instruction, Economics, Economics Education, Game Theory

Bredemeier, Mary E.; And Others – Simulation and Games, 1982
Assesses effects of a popular simulation game on attitudes of ethnocentrism and dogmatism in college students. Review of the game, its relationship to an educational philosophy course, background research, problems in assessing effects of games, and methods and outcomes of this study are discussed. Nine references and appendices are provided. (EJS)
Descriptors: Attitude Change, Authoritarianism, Beliefs, College Students
Novarro, Neva K. – Journal of Education Finance, 2005
This article studies the effects of earmarking state lottery profits for education. Because educational expenditures generally exceed the funds earmarked for education by a wide margin, nothing prevents state legislators from using earmarked funds to replace rather than augment funds that would have gone to education in the absence of earmarking.…
Descriptors: Expenditures, Educational Finance, Funding Formulas, Resource Allocation