NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
Woodcock Johnson Tests of…1
What Works Clearinghouse Rating
Showing 1 to 15 of 23 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ng, Oi-Lam; Leung, Allen; Ye, Huiyan – ZDM: Mathematics Education, 2023
Programming is an interdisciplinary practice with applications in both mathematics and computer science. Mathematics concerns rigor, abstraction, and generalization. Computer science predominantly concerns efficiency, concreteness, and physicality. This makes programming a medium for problem solving that mediates between mathematics and computer…
Descriptors: Computation, Thinking Skills, Programming, Programming Languages
Peer reviewed Peer reviewed
Direct linkDirect link
Benjamin B. Hoar; Roshini Ramachandran; Marc Levis-Fitzgerald; Erin M. Sparck; Ke Wu; Chong Liu – Journal of Chemical Education, 2023
In education, space exists for a tool that valorizes generic student course evaluation formats by organizing and recapitulating students' views on the pedagogical practices to which they are exposed. Often, student opinions about a course are gathered using a general comment section that does not solicit feedback concerning specific course…
Descriptors: Chemistry, Science Instruction, Large Group Instruction, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Prasad, Archana; Lal, P.; Wolde, B.; Zhu, M.; Samanthula, B. K.; Panorkou, N. – Journal of STEM Outreach, 2022
Out-of-classroom activities can help cultivate interest and literacy in Science, Technology, Engineering and Mathematics (STEM) subjects. To determine how a week-long out-of-classroom experience might impact STEM interest in adolescents, a free summer camp was offered to students entering grades 6-8. During this time, students participated in…
Descriptors: STEM Education, Camps, Summer Programs, Academic Aspiration
Peer reviewed Peer reviewed
Direct linkDirect link
Tessa Charles; Carl Gwilliam – Journal for STEM Education Research, 2023
STEM fields, such as physics, increasingly rely on complex programs to analyse large datasets, thus teaching students the required programming skills is an important component of all STEM curricula. Since undergraduate students often have no prior coding experience, they are reliant on error messages as the primary diagnostic tool to identify and…
Descriptors: Automation, Feedback (Response), Error Correction, Physics
Peer reviewed Peer reviewed
Direct linkDirect link
Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hutchins, Nicole M.; Biswas, Gautam; Zhang, Ningyu; Snyder, Caitlin; Lédeczi, Ákos; Maróti, Miklós – International Journal of Artificial Intelligence in Education, 2020
Driven by our technologically advanced workplaces and the surge in demand for proficiency in the computing disciplines, it is becoming imperative to provide computational thinking (CT) opportunities to all students. One approach for making computing accessible and relevant to learning and problem-solving in K-12 environments is to integrate it…
Descriptors: Computer Assisted Instruction, Problem Solving, Computation, Thinking Skills
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tan, Wee-Ling; Samsudin, Mohd Ali; Ismail, Mohd Erfy; Ahmad, Nur Jahan; Abdul Talib, Corrienna – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examined the effectiveness of STEAM (Science, Technology, Engineering, Art, Mathematics) integrated approach via Scratch on five subconstructs of computational thinking (CT) among 29 male and 30 female students. A quasi-experimental design was employed in the research. The participants demonstrated the application of CT in designing…
Descriptors: STEM Education, Art Education, Instructional Effectiveness, Interdisciplinary Approach
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tan, Wee-Ling; Samsudin, Mohd Ali; Ismail, Mohd Erfy; Ahmad, Nur Jahan – Problems of Education in the 21st Century, 2020
The main aim of the presented research was to examine the interaction between student's gender and achievements in learning concepts of electricity via STEAM integrated approach utilizing Scratch. This research was aimed to determine the gender disparity for lower-secondary school students in learning about the concepts of electricity.…
Descriptors: Foreign Countries, Gender Differences, Academic Achievement, Energy
Peer reviewed Peer reviewed
Direct linkDirect link
Kakavas, Panagiotis; Ugolini, Francesco C. – Research on Education and Media, 2019
This study presents a 13-year (2006-2018) systematic literature review related to the way that computational thinking (CT) has grown in elementary level education students (K-6) with the intention to: (a) present an overview of the educational context/setting where CT has been implemented, (b) identify the learning context that CT is used in…
Descriptors: Computation, Thinking Skills, Elementary School Students, Programming
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Calvo, Miquel; Carnicer, Artur; Cuadros, Jordi; Martori, Francesc; Miñarro, Antonio; Serrano, Vanessa – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Open-ended tasks are common in Science, Technology, Engineering and Mathematics (STEM) education. However, as far as we know, no tools have been developed to assist in the assessment of the solution process of open-ended questions. In this paper, we propose the use of analysis of traces as a tool to address this need. To illustrate this approach,…
Descriptors: Computer Assisted Testing, STEM Education, Programming Languages, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2021
Contribution: This research study deploys three serious games with various topics in an entry-level C Programming module and investigates students' learning outcomes. The study also explores whether learners belonging to different subgroups benefit more from the use of serious games than their peers. The subgroups are formed based on learner…
Descriptors: Programming, Programming Languages, Teaching Methods, Computer Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fagan, Bryan J.; Payne, Bryson R. – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2017
The US Bureau of Labor Statistics predicts over 8 million job openings in IT and computing, including 1 million cybersecurity postings, over the current five-year period. This paper presents lessons learned in preparing middle-school students in rural Georgia for future careers in computer science/ IT by teaching computer programming in the free,…
Descriptors: Programming Languages, Teaching Methods, Computer Science Education, Open Source Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Taylor, Matthew S.; Vasquez, Eleazar; Donehower, Claire – Journal of Special Education Technology, 2017
Students of all ages and abilities must be given the opportunity to learn academic skills that can shape future opportunities and careers. Researchers in the mid-1970s and 1980s began teaching young students the processes of computer programming using basic coding skills and limited technology. As technology became more personalized and easily…
Descriptors: Programming, Down Syndrome, Elementary School Students, Case Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Sullivan, Amanda; Bers, Marina Umaschi – International Journal of Technology and Design Education, 2016
In recent years there has been an increasing focus on the missing "T" of technology and "E" of engineering in early childhood STEM (science, technology, engineering, mathematics) curricula. Robotics offers a playful and tangible way for children to engage with both T and E concepts during their foundational early childhood…
Descriptors: Robotics, Programming, Programming Languages, Engineering
Previous Page | Next Page »
Pages: 1  |  2