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Marinelli, Melissa; Male, Sally A.; Valentine, Andrew; Guzzomi, Andrew; van der Veen, Tom; Hassan, Ghulam Mubashar – European Journal of Engineering Education, 2023
Access to interactive, simulated work environments through virtual reality (VR) has potential in teaching safety in design (SiD) to engineering students with reduced risk, cost and inconvenience. However, there is limited understanding of what students learn from immersive VR interventions, or the outcomes from specific learning activities. This…
Descriptors: Computer Simulation, Safety, Design, Engineering Education
Claire E. Marino; Pavel Rjabtsenkov; Caitlin Sharp; Zonia Ali; Evelyn Pineda; Shreya Y. Bavdekar; Tanya Garg; Kendal Jordan; Mary Halvorsen; Carlos Aponte; Julie Blue; Xi Zhu; Benjamin Suarez-Jimenez – npj Science of Learning, 2025
Using spatial mapping processes to discriminate between threat and safety is crucial for survival. Little is known why some fail to discriminate during contextual conditioning. We used a virtual reality (VR) contextual conditioning paradigm to elucidate the effects of state and trait anxiety on contextual threat learning. Participants (n = 70)…
Descriptors: Computer Uses in Education, Computer Simulation, Educational Research, Spatial Ability
King, M.; Lenser, S.; Rogers, D.; Carnahan, H. – International Journal of Training Research, 2022
Virtual reality (VR) simulation training for helicopter search and rescues (SAR) hoist operators is very uncommon in comparison to the availability of pilot simulation training. SAR hoist operators control winch systems for hoisting objects or people during helicopter flight. Using a rear crew helicopter VR training simulator we sought to quantify…
Descriptors: Computer Simulation, Air Transportation, Safety, Flight Training
From Virtual to Reality: Evaluating Student Attitudes through VR Dissection Preparations--A Use Case
Sarah Shine; Julia Warznie; Guoli Zhou; John Zubek – Advances in Physiology Education, 2025
Animal dissections have long been central to anatomy and physiology education, despite their costs, safety issues, and ethical concerns. Alternatives like computer-based simulations and synthetic models often fail to replicate the authentic experience of live dissections. Virtual reality (VR) offers an immersive, interactive alternative that…
Descriptors: Computer Simulation, Anatomy, Physiology, Science Instruction
Justin Pulley; Dee Jepsen; Amanda Bowling; Tracy Kitchel – Journal of Agricultural Education, 2024
Agricultural Education uses a combination of classroom and laboratory instruction, experiential learning, and leadership education to prepare students for jobs in industry. With the recent promotion of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) as an option for educational programs, this technology allows teachers to…
Descriptors: Agricultural Education, Agriculture Teachers, Teaching Experience, Computer Simulation
Aylward, Katie; Dahlman, Joakim; Nordby, Kjetil; Lundh, Monica – Education Sciences, 2021
Maritime user interfaces for ships' bridges are highly dependent on the context in which they are used, and rich maritime context is difficult to recreate in the early stages of user-centered design processes. Operations in Arctic waters where crews are faced with extreme environmental conditions, technology limitations and a lack of accurate…
Descriptors: Computer Simulation, Vignettes, Design, Concept Formation
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Chang, Maiga; De Angelis, Marta; Gaeta, Angelo; Orciuoli, Francesco; Parente, Mimmo – Interactive Learning Environments, 2023
This paper reports the results of the Inf@nziaDigiTales3.6 project on the design, development and evaluation of an augmented reality application to support situated learning experiences in a smart city. The users of the application are primary school children and the case study refers to recognition of road signs as geometric shapes. The objective…
Descriptors: Curriculum Development, Learning Experience, Technology Uses in Education, Computer Simulation
Wang Anni; He Jiao – Research in Dance Education, 2025
As digital teaching aid, virtual simulation experiments integrate modern information technologies such as virtual reality, augmented reality, 3D modeling, digital interaction, network communication, and databases, breaking free from the limitations of time, space, personnel, and resources. By simulating experimental scenes and objects, students…
Descriptors: Computer Simulation, Dance Education, Teaching Methods, Safety
Justin Pulley; Dee Jepsen; Amanda Bowling; Tracy Kitchel – Journal of Agricultural Education, 2025
Agriculture is one of the most hazardous industries in the United States for all workers, and even more so for young workers. In the U.S., legislation prescribes training for youth under the age of 16 working in hazardous situations in production agriculture. Virtual Reality (VR) technology has become an increasingly popular means of deploying…
Descriptors: Agricultural Education, Agricultural Machinery, Agriculture, Safety
Perez-Ramirez, Miguel; Arroyo-Figueroa, G.; Ayala, A. – Interactive Learning Environments, 2021
The application of virtual reality (VR) technologies is beneficial to the training related to industrial processes. Mainly because the technologies allow training complex threatening tasks within a safe environment. The interactive three-dimensional (3D) representation of a real world seems to be a more effective learning medium than other…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Training
Jenna Magrath; C. Din; V. Paglione; S. J. Kenny; M. H. McDonough – Research in Dance Education, 2024
This study examines the pedagogical strategies of a dance instructor working with older adults in a virtual asynchronous community dance class, and the ways in which dance instruction influences older adults' physical literacy. Physical literacy is a multidimensional framework which helps us understand meaningful and motivating physical activity…
Descriptors: Older Adults, Dance Education, Teaching Methods, Computer Simulation
Hampe, Holly; Frndak, Diane; Kydonaki, Claire – Higher Education, Skills and Work-based Learning, 2023
Purpose: The purpose of this paper is to describe an example of how universities can develop unique synchronous educational opportunities to engage students in an online environment, especially since study abroad opportunities have slowed or halted due to the COVID-19 pandemic crisis. Design/methodology/approach: Two affiliated universities, in…
Descriptors: Global Approach, Institutional Cooperation, Allied Health Occupations Education, International Cooperation
Malihi, Mahan; Nguyen, Jenny; Cardy, Robyn E.; Eldon, Salina; Petta, Catharine; Kushki, Azadeh – Autism: The International Journal of Research and Practice, 2020
Virtual reality provides a relatively inexpensive way to learn and repeatedly practice skills in personalized, controlled, and safe computer-generated settings. These systems are increasingly receiving attention as an innovative medium for delivering interventions to children with autism spectrum disorder. Although many virtual reality systems are…
Descriptors: Computer Simulation, Children, Autism, Pervasive Developmental Disorders
Collins, Loel; Giblin, Matthew; Stoszkowski, John Robert; Inkster, Allison – Journal of Adventure Education and Outdoor Learning, 2021
Situational awareness, which informs the decisions made by sea kayaking guides, is a critical safety factor in guided sea kayaking experiences. This study examines the situational awareness of a group of sea kayak guides operating in moderate water conditions. Utilising virtual reality technology, a freeze probe technique was employed with a small…
Descriptors: Decision Making, Comprehension, Perception, Metacognition