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Showing 1 to 15 of 65 results Save | Export
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Chan, Wendy; Oh, Jimin – Journal of Experimental Education, 2023
Many generalization studies in education are typically based on a sample of 30-70 schools while the inference population is at least twenty times larger. This small sample to population size ratio limits the precision of design-based estimators of the population average treatment effect. Prior work has shown the potential of small area estimation…
Descriptors: Generalization, Computation, Probability, Sample Size
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Imamoglu, Mehmet; Erbas, Cagdas; Dikmen, Cemal Hakan – Online Submission, 2022
The purpose of this study was to examine the studies related to augmented reality applications in sports science and to discuss the results based on this. Articles selected for analysis were found through searches journals in the Web of Science database from 1975 to 2018 were examined and searched using the keywords ("physical education"…
Descriptors: Trend Analysis, Educational Trends, Simulated Environment, Physical Education
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Agbo, Friday Joseph; Sanusi, Ismaila Temitayo; Oyelere, Solomon Sunday; Suhonen, Jarkko – Education Sciences, 2021
This study investigated the role of virtual reality (VR) in computer science (CS) education over the last 10 years by conducting a bibliometric and content analysis of articles related to the use of VR in CS education. A total of 971 articles published in peer-reviewed journals and conferences were collected from Web of Science and Scopus…
Descriptors: Computer Simulation, Computer Science Education, Educational Research, Research Methodology
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Talan, Tarik – International Journal of Technology in Education and Science, 2021
This research aims to examine the experimental studies on the impact of simulation technique on students' academic achievement using the meta-analysis method. The previous studies that could be meta-analyzed were examined based on the criteria set out in this study. Finally, 91 studies that were conducted between 2010-2020 years and met the…
Descriptors: Computer Simulation, Instructional Effectiveness, Teaching Methods, Academic Achievement
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Bahçeci, Ferhat; Yaratan, Ali Sercan – International Journal of Progressive Education, 2020
Augmented reality is a technology used in almost every stage of our daily life. It has become widespread in several fields such as engineering, healthcare, advertising, defense industry, and entertainment. The use of augmented reality technology that combines virtual and real environments is increasing every day. Augmented reality technology,…
Descriptors: Computer Simulation, Technology Integration, Educational Technology, Educational Research
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Luh, Wei-Ming; Guo, Jiin-Huarng – Journal of Experimental Education, 2016
This article discusses the sample size requirements for the interaction, row, and column effects, respectively, by forming a linear contrast for a 2×2 factorial design for fixed-effects heterogeneous analysis of variance. The proposed method uses the Welch t test and its corresponding degrees of freedom to calculate the final sample size in a…
Descriptors: Sample Size, Interaction, Statistical Analysis, Sampling
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Wulff, Dirk U.; Pachur, Thorsten – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
What are the cognitive mechanisms underlying subjective valuations formed on the basis of sequential experiences of an option's possible outcomes? Ashby and Rakow (2014) have proposed a sliding window model (SWIM), according to which people's valuations represent the average of a limited sample of recent experiences (the size of which is estimated…
Descriptors: Experimental Psychology, Cognitive Psychology, Modeling (Psychology), Models
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Sirakaya, Mustafa; Alsancak Sirakaya, Didem – Malaysian Online Journal of Educational Technology, 2018
This study aimed to identify the trends in the studies conducted on Educational Augmented Reality (AR). 105 articles found in ERIC, EBSCOhost and ScienceDirect databases were reviewed with this purpose in mind. Analyses displayed that the number of educational AR studies has increased over the years. Quantitative methods were mostly preferred in…
Descriptors: Simulated Environment, Teaching Methods, Literature Reviews, Research Methodology
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Bonett, Douglas G. – Journal of Educational and Behavioral Statistics, 2015
Paired-samples designs are used frequently in educational and behavioral research. In applications where the response variable is quantitative, researchers are encouraged to supplement the results of a paired-samples t-test with a confidence interval (CI) for a mean difference or a standardized mean difference. Six CIs for standardized mean…
Descriptors: Educational Research, Sample Size, Statistical Analysis, Effect Size
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Ozdemir, Muzaffer; Sahin, Cavus; Arcagok, Serdar; Demir, M. Kaan – Eurasian Journal of Educational Research, 2018
Purpose: The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process. Problem: Research that determines the effectiveness of Augmented Reality (AR) applications in the learning process with different variables has not been encountered in national or international literature. Research…
Descriptors: Meta Analysis, Learning Processes, Journal Articles, Technology Uses in Education
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Temel, Gülhan Orekici; Erdogan, Semra; Selvi, Hüseyin; Kaya, Irem Ersöz – Educational Sciences: Theory and Practice, 2016
Studies based on longitudinal data focus on the change and development of the situation being investigated and allow for examining cases regarding education, individual development, cultural change, and socioeconomic improvement in time. However, as these studies require taking repeated measures in different time periods, they may include various…
Descriptors: Investigations, Sample Size, Longitudinal Studies, Interrater Reliability
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Demirer, Veysel; Erbas, Cagdas – Turkish Online Journal of Distance Education, 2016
This study aims to review studies on virtual learning environments in Turkey through the content analysis method. 63 studies consisting of thesis, articles and proceedings published in Turkish and English between 1996-2014 years were analyzed. It was observed that "Second Life" was mostly preferred as the virtual learning environment.…
Descriptors: Foreign Countries, Virtual Classrooms, Electronic Learning, Educational Trends
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Wang, Feihong; Burton, John K. – British Journal of Educational Technology, 2013
The purpose of this review was to explore how Second Life (SL) has been discussed, investigated and applied in education from its launch to present. Two research questions guided the review: (1) what are the annual publication number and its percentage of empirical studies?; (2) what are the characteristics of the empirical studies regarding the…
Descriptors: Literature Reviews, Educational Technology, Bibliometrics, Virtual Classrooms
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Gray, David – International Journal of Learning and Change, 2012
To help increase the effectiveness of self-directed teams, this paper studies the attitudes and behaviour of self-directed team members during the course of a computer simulated marketing strategy game. Self-directed teams are used widely throughout organisations yet receive little scrutiny when they undertake a task which is subject to conditions…
Descriptors: Emotional Intelligence, Teamwork, Marketing, Learning
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Luh, Wei-Ming; Guo, Jiin-Huarng – Journal of Experimental Education, 2011
Sample size determination is an important issue in planning research. In the context of one-way fixed-effect analysis of variance, the conventional sample size formula cannot be applied for the heterogeneous variance cases. This study discusses the sample size requirement for the Welch test in the one-way fixed-effect analysis of variance with…
Descriptors: Sample Size, Monte Carlo Methods, Statistical Analysis, Heterogeneous Grouping
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