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von Gillern, Sam; Stufft, Carolyn – Literacy, 2023
This study examines how 31 middle-school children conducted multimodal analyses of video games. Over four consecutive days, students played video games for 30 minutes and then wrote written reflections about the multimodal symbols within the game and how these symbols influenced their interpretation and decision-making processes during gameplay.…
Descriptors: Children, Middle School Students, Metacognition, Play
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Yovetich, William S.; Young, Theresa A. – Augmentative and Alternative Communication (AAC), 1988
Twenty college students, naive to Blissymbols, were asked to "guess" the meaning of 64 Blissymbols presented without their word gloss. The influence of symbol representativeness and the concreteness of associated word labels on the symbols'"guessability" was analyzed. The guessability of a symbol's gloss was significantly…
Descriptors: Associative Learning, Character Recognition, Communication Aids (for Disabled), Disabilities
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Noens, Ilse L. J.; van Berckelaer-Onnes, Ina A. – Journal of Communication Disorders, 2005
The communication of people with autism spectrum disorder (ASD) is characterized by a qualitative impairment in verbal and non-verbal communication. In past decades a growing body of descriptive studies has appeared on language and communication problems in ASD. Reviews suggest that the development of formal and semantic aspects is relatively…
Descriptors: Semantics, Communication Problems, Autism, Pervasive Developmental Disorders