Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Forum on Public Policy Online | 1 |
International Journal of… | 1 |
Journal of Educational… | 1 |
Journal of Information… | 1 |
Simulation & Gaming | 1 |
Simulation and Games | 1 |
Author
Bhattacharya, Sunand | 1 |
Brooker, Russell G. | 1 |
Daniels, David | 1 |
Dunning, Jeremy | 1 |
Dunning, Katherine | 1 |
Groen, Daan | 1 |
Hofstede, Gert Jan | 1 |
Huang, Po-Yuan | 1 |
Klemke, Roland | 1 |
Kurapati, Shalini | 1 |
Lainema, Timo | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 3 |
Reports - Descriptive | 2 |
Opinion Papers | 1 |
Reports - Evaluative | 1 |
Education Level
Postsecondary Education | 5 |
Higher Education | 4 |
Elementary Education | 1 |
Audience
Researchers | 1 |
Location
Taiwan | 2 |
United States | 2 |
Germany | 1 |
Indiana | 1 |
Netherlands | 1 |
Washington | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lukosch, Heide; Groen, Daan; Kurapati, Shalini; Klemke, Roland; Verbraeck, Alexander – International Journal of Game-Based Learning, 2016
This study introduces the concept of microgames to support situated learning in order to foster situational awareness (SA) of planners in seaport container terminals. In today's complex working environments, it is often difficult to develop the required level of understanding of a given situation, described as situational awareness. A container…
Descriptors: Performance, Foreign Countries, Case Studies, Games
Wu, Ko-Chiu; Huang, Po-Yuan – Journal of Educational Computing Research, 2015
This study developed a game simulation based on problem solving in the management of urban waste. We then investigated the factors affecting the decisions made by players. During gameplay, the players sought to guide the development of a city via management strategies involving a balance of economic growth and environmental protection. Nature…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Hofstede, Gert Jan; Murff, Elizabeth J. Tipton – Simulation & Gaming, 2012
The game SO LONG SUCKER was designed in the United States in 1964 with the aim of showing how potentially unethical behavior necessary for winning was inherent in the game's incentive structure. Sessions with East Asian participants, however, led to very different game dynamics in which collaborative rather than antagonistic behaviors occurred.…
Descriptors: Foreign Countries, Educational Games, Ethical Instruction, Asians
Dunning, Jeremy; Bhattacharya, Sunand; Daniels, David; Dunning, Katherine – Forum on Public Policy Online, 2007
Science and technology, when applied to educational excellence, have become part of the arts and humanities of tomorrow. The interactive multimedia technology tools available to educators today provide an opportunity to build into the distance or traditional course through learning objects, highly interactive experiential exercises that allow the…
Descriptors: Technology Uses in Education, Educational Technology, Higher Education, Partnerships in Education
Redesigning the Traditional Business Gaming Process: Aiming to Capture Business Process Authenticity
Lainema, Timo – Journal of Information Technology Education, 2004
The constantly changing business environment has forced many organizations to move away from focusing on individual tasks and functions to focusing on more integrated and coordinated ways of work. Higher-level business and information systems (IS) education is also in a state of change, as the traditional curriculum does not coincide with business…
Descriptors: Information Systems, Business, Game Theory, Constructivism (Learning)

Brooker, Russell G. – Simulation and Games, 1988
Discussion of the use of simulation games to teach political strategy focuses on the relationship between honesty and expediency (winning). Three models of competition are developed, each involving a different relationship between truth and success, and the outcomes of a course on social situations and gaming are discussed. (16 references) (LRW)
Descriptors: Behavior Patterns, Ethical Instruction, Ethics, Game Theory