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Bahnson, Anna; Wilcox, Jesse; Kruse, Jerrid; Schou, Timothy – Science Teacher, 2020
The science and engineering practices in the "Next Generation Science Standards" seek to engage students in complex tasks including planning and carrying out investigations or engaging in argument from evidence. However, such tasks often require students to effectively collaborate. While our students get better at working together in an…
Descriptors: Teaching Methods, Social Development, Emotional Development, Cooperative Learning
Dart, Evan H.; Radley, Keith C.; Briesch, Amy M.; Furlow, Christopher M.; Cavell, Hannah J.; Briesch, Amy M. – Behavioral Disorders, 2016
Two studies investigated the accuracy of eight different interval-based group observation methods that are commonly used to assess the effects of classwide interventions. In Study 1, a Microsoft Visual Basic program was created to simulate a large set of observational data. Binary data were randomly generated at the student level to represent…
Descriptors: Observation, Intervention, Simulation, Statistical Analysis
Andrews, Jessica J.; Kerr, Deirdre; Mislevy, Robert J.; von Davier, Alina; Hao, Jiangang; Liu, Lei – Journal of Educational Measurement, 2017
Simulations and games offer interactive tasks that can elicit rich data, providing evidence of complex skills that are difficult to measure with more conventional items and tests. However, one notable challenge in using such technologies is making sense of the data generated in order to make claims about individuals or groups. This article…
Descriptors: Simulation, Interaction, Research Methodology, Cooperative Learning
Dierdorff, Erich C.; Bell, Suzanne T.; Belohlav, James A. – Journal of Applied Psychology, 2011
We examined the influences of different facets of psychological collectivism (Preference, Reliance, Concern, Norm Acceptance, and Goal Priority) on team functioning at 3 different performance depictions: initial team performance, end-state team performance, and team performance change over time. We also tested the extent to which team-member…
Descriptors: Teamwork, Team Training, Statistical Data, Psychology
Moya, Lisa Jean; McKenzie, Frederic D.; Nguyen, Quynh-Anh H. – Simulation & Gaming, 2008
Human behavior representation (HBR) models simulate human behaviors and responses. The Joint Crowd Federate [TM] cognitive model developed by the Virginia Modeling, Analysis, and Simulation Center (VMASC) and licensed by WernerAnderson, Inc., models the cognitive behavior of crowds to provide credible crowd behavior in support of military…
Descriptors: Visualization, Simulation, Program Validation, Military Training
Wong, Lung-Hsiang; Looi, Chee-Kit – Interactive Learning Environments, 2012
The notion of a system adapting itself to provide support for learning has always been an important issue of research for technology-enabled learning. One approach to provide adaptivity is to use social navigation approaches and techniques which involve analysing data of what was previously selected by a cluster of users or what worked for…
Descriptors: Electronic Learning, Entomology, Educational Technology, Individualized Instruction
Schulz, E. Matthew – Educational Measurement: Issues and Practice, 2006
A look at real data shows that Reckase's psychometric theory for standard setting is not applicable to bookmark and that his simulations cannot explain actual differences between methods. It is suggested that exclusively test-centered, criterion-referenced approaches are too idealized and that a psychophysics paradigm and a theory of group…
Descriptors: Psychometrics, Group Behavior, Standard Setting, Simulation

Cetingok, Muammer – Small Group Behavior, 1988
Used simulation group approach in teaching social work students (N=6) technical and interpersonal skills. Results showed students found their interpersonal skills complementary to goals and dynamics of situations. Also observed students found learning of technical skills challenging in the context of a simulation group. (ABL)
Descriptors: College Students, Counselor Training, Group Behavior, Higher Education

Miesing, Paul; Preble, John F. – Small Group Behavior, 1985
The effects of different group processes on team performance is examined using a formative evaluation. A taxonomy of six different decision-making and leadership styles is developed. Cohesion was found to be a significant factor in explaining high performance. (Author/BL)
Descriptors: Formative Evaluation, Group Behavior, Group Dynamics, Group Unity
Christiansen, Kenneth – Simulation/Games for Learning, 1979
Describes and analyzes a run of the roughest and most basic version of the ABZ GAMES, a family of games for teaching about social group interaction in situations where oppression is a key element. Adaptations for a migrant farm version and a women's rights version are noted. (Author/CMV)
Descriptors: Educational Games, Feminism, Group Behavior, Group Dynamics

Norton, Robert W. – Simulation and Games, 1979
This game focuses on techniques for identifying coalitions or subgroups within larger social systems; and generates a wealth of data that not only serve to dramatize social dynamics, but also can be used to identify the structure of coalitions and the degree to which particular individuals exert interpersonal influence. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Behavior, Group Dynamics

Edney, Julian J.; Bell, Paul A. – Small Group Behavior, 1984
Conducted two studies in which subjects (N=216) faced the dilemma of how to harvest resources from a shared pool when faced with external catastrophies and given opportunities to steal. Results showed that tying the individual's outcome to the rest of the group is good for the group. (LLL)
Descriptors: Altruism, College Students, Group Behavior, Group Dynamics

Robinson, Peter B. – Simulation & Gaming, 1996
The MINEFIELD exercise is an experiential learning activity in entrepreneurship education which simulates a group escape from a prisoner of war camp. This article describes the scenario, probable outcomes, and game variations. Debriefing questions highlight concepts like vision and mission, strategies versus tactics, management versus leadership,…
Descriptors: Business Administration, Business Education, Concept Teaching, Entrepreneurship