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Lemay, David John; Doleck, Tenzin – Interactive Learning Environments, 2022
Predicting student performance in Massive Open Online Courses (MOOCs) is important to aid in retention efforts. Researchers have demonstrated that video watching features can be used to accurately predict student test performance on video quizzes employing neural networks to predict video test grades from viewing behavior including video searching…
Descriptors: MOOCs, Academic Achievement, Prediction, Student Behavior
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Livieris, Ioannis E.; Drakopoulou, Konstantina; Tampakas, Vassilis T.; Mikropoulos, Tassos A.; Pintelas, Panagiotis – Journal of Educational Computing Research, 2019
Educational data mining constitutes a recent research field which gained popularity over the last decade because of its ability to monitor students' academic performance and predict future progression. Numerous machine learning techniques and especially supervised learning algorithms have been applied to develop accurate models to predict…
Descriptors: Secondary School Students, Academic Achievement, Teaching Methods, Student Behavior
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Galyardt, April; Goldin, Ilya – Journal of Educational Data Mining, 2015
In educational technology and learning sciences, there are multiple uses for a predictive model of whether a student will perform a task correctly or not. For example, an intelligent tutoring system may use such a model to estimate whether or not a student has mastered a skill. We analyze the significance of data recency in making such…
Descriptors: Achievement Rating, Performance Based Assessment, Bayesian Statistics, Data Analysis
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Ghergulescu, Ioana; Muntean, Cristina Hava – International Journal of Artificial Intelligence in Education, 2016
Engagement influences participation, progression and retention in game-based e-learning (GBeL). Therefore, GBeL systems should engage the players in order to support them to maximize their learning outcomes, and provide the players with adequate feedback to maintain their motivation. Innovative engagement monitoring solutions based on players'…
Descriptors: Case Studies, Questionnaires, Electronic Learning, Educational Games