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Showing 1 to 15 of 55 results Save | Export
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Nilay Muslu; Marcelle A. Siegel – Journal of Science Education and Technology, 2024
Assessment feedback is an essential way to promote student learning. Students and teachers may benefit from educational technologies during the feedback process. The purpose of this study was to identify the feedback dimensions that were fulfilled by iPad applications (apps) and to compare teacher practice to the affordances of apps. Typological…
Descriptors: Feedback (Response), Teaching Methods, Tablet Computers, Computer Oriented Programs
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Adkins, Deborah – Journal of Early Childhood Research, 2021
Early learning assessment is a necessary mechanism for understanding skills children possess and to inform their instruction. Assessing early learners is different in many aspects than assessing older students. Considerations such as mode of assessment, supports necessary to obtain instructionally relevant data, and the impact of feedback for…
Descriptors: Student Evaluation, Computer Oriented Programs, Self Evaluation (Individuals), Toddlers
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Eduarda Sousa-Sá; Natalie Lander; Ahmad Abu Alqumsan; Shehab Alsanwy; Darius Nahavandi; Nicole Toomey; Shady Mohamed; Steven Lewis; Lisa M. Barnett – Journal of Teaching in Physical Education, 2024
Purpose: To refine a motor competence assessment app prototype, enabling its redesign. Method: Workshops were conducted to inform the prototype development. App's usability was evaluated on its ability to communicate relevant information to the teachers (n = 9). A "think out loud" protocol was applied by the users. Results: Both…
Descriptors: Physical Education Teachers, Student Evaluation, Psychomotor Skills, Computer Oriented Programs
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Bikanga Ada, Mireilla – Technology, Knowledge and Learning, 2023
This paper reports an evaluation of a mobile web application, "MyFeedBack", that can deliver both feedback and marks on assignments to students from their lecturer. It enables them to use any device anywhere, any time to check on, and receive their feedback. It keeps the feedback private to the individual student. It enables and…
Descriptors: Technology Uses in Education, Feedback (Response), Student Evaluation, Computer Oriented Programs
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Schmidt, LeAnne J.; DeSchryver, Michael – Journal of Educational Technology Systems, 2022
As educators and administrators look to countless mobile apps, software programs, and web-based learning tools to meet the demands of students in remote, virtual, and hybrid settings, risks and assumptions of online platforms and assessments must be considered. With the urgency of the COVID-response closure of many schools and the unusual methods…
Descriptors: Technological Literacy, Media Literacy, Computer Oriented Programs, Technology Uses in Education
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Bojcetic, Nenad; Valjak, Filip; Zezelj, Dragan; Martinec, Tomislav – Education Sciences, 2021
The article describes an attempt to address the automatized evaluation of student three-dimensional (3D) computer-aided design (CAD) models. The driving idea was conceptualized under the restraints of the COVID pandemic, driven by the problem of evaluating a large number of student 3D CAD models. The described computer solution can be implemented…
Descriptors: Student Evaluation, Automation, Computer Assisted Design, Computer Uses in Education
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Leigh Jin; Tai-Yin Chi; Brenda Mak – Journal of Information Systems Education, 2024
This paper presents the Screencast-Based Assessment Technique (SBAT) for a mobile app development curriculum in the information systems discipline. SBAT was implemented as a midterm take-home exam in which students design and develop an app project based on their own interests, passions, or ambitions. In addition to coding, students must create…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Handheld Devices, Computer Software
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K. Brigid Flannery; Mimi McGrath Kato; Angus Kittelman; Nadia Katul Sampson; Kent McIntosh – Behavioral Disorders, 2024
The purpose of this study was to provide initial evidence of the effectiveness of Check-In/Check-Out-High School (CICO-HS) on high school student outcomes. Check-In/Check-Out-High School is a version of CICO, an established Tier 2 intervention designed to improve student academic and social behavior, adapted to increase effectiveness and…
Descriptors: High School Students, Intervention, Positive Behavior Supports, Program Effectiveness
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Chen, Teresa; Hsu, Hui-Mei; Stamm, Sheila Wright; Yeh, Ronnie – E-Learning and Digital Media, 2019
The purpose of this study was to identify salient features for a critical thinking app and create an instrument to facilitate the app evaluation and selection process. Two questions guided the study: (1) What distinguishes critical thinking instructional apps from others? and (2) What design principles are essential to develop a critical thinking…
Descriptors: College Students, Student Evaluation, Evaluation Methods, Critical Thinking
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Wong, Wilson; Pepe, James; Englander, Irv – Information Systems Education Journal, 2017
Information systems capstone projects aim to prepare students for what they will encounter in the industry after graduation. Corporate application development is often a complex endeavor that requires coordination between related products. For example, software development in the mobile application sector may require a coordinated parallel…
Descriptors: Telecommunications, Handheld Devices, Information Systems, Teaching Methods
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Tyler, Toby – Primary Science, 2017
Numerous professionals have written about the need for investigations at the heart of learning to engage and inspire, and to maximize impact upon learning. This article asks if children can use tablets to record their investigations while they are still "in the thick" of them, and also provide valuable assessment data? "In the thick…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Ryder, Robert; Machajewski, Szymon – International Journal of Educational Technology, 2017
This qualitative case study reports the adoption of gamification in a college level foreign language courses. An exploratory approach allows the authors to describe how gamification was applied and what results were documented. A custom mobile app was adopted to increase engagement and interest of students in the specific field of study. External…
Descriptors: Qualitative Research, Case Studies, Educational Games, Teaching Methods
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von Frank, Valerie – Journal of Staff Development, 2014
What kind of data does the Aldine (Texas) Independent School District collect on each of the 64,000 students in the system? The answer is: Traditional information--progress reports, grades, and state assessment results, including a statewide reading inventory given three times a year and state language acquisition tests. The school has a chart for…
Descriptors: Student Evaluation, Student Records, Recordkeeping, Computer Oriented Programs
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Soto, Melissa; Ambrose, Rebecca – Technology, Knowledge and Learning, 2016
Increased attention to reasoning and justification in mathematics classrooms requires the use of more authentic assessment methods. Particularly important are tools that allow teachers and students opportunities to engage in formative assessment practices such as gathering data, interpreting understanding, and revising thinking or instruction.…
Descriptors: Mathematics Education, Formative Evaluation, Evaluation Methods, Computer Oriented Programs
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Bates, C. C. – Reading Teacher, 2013
Anecdotal records have long been used as a means of formative assessment. This article explores how traditional anecdotal records can be enhanced with digital technology. Using a portable device and one of many available note-taking applications, teachers have the opportunity to create a richer picture of the student. Highlighted in this Teaching…
Descriptors: Educational Technology, Technology Uses in Education, Recordkeeping, Notetaking
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