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Saqr, Mohammed; López-Pernas, Sonsoles – International Journal of Computer-Supported Collaborative Learning, 2023
Early research on online PBL explored student satisfaction, effectiveness, and design. The temporal aspect of online PBL has rarely been addressed. Thus, a gap exists in our knowledge regarding how online PBL unfolds: when and for how long a group engages in collaborative discussions. Similarly, little is known about whether and what sequence of…
Descriptors: Online Courses, Problem Based Learning, Interaction, Group Dynamics
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Zajchowski, Chris A. B.; Riley, Michael J.; Meerts-Brandsma, Lisa – Schole: A Journal of Leisure Studies and Recreation Education, 2021
We assessed the efficacy of the educational simulation Quagmire to deliver curriculum focused on park and protected area management in a time of record visitor use. Specifically, our study evaluated how Quagmire prepared contemporary students to maximize field-based learning during a week-long experience at Capitol Reef National Park, USA (Capitol…
Descriptors: Situated Learning, Experiential Learning, Field Trips, Simulation
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Frost, Gail; Connolly, Maureen – Collected Essays on Learning and Teaching, 2019
Concussion is a functional brain injury that can produce physical, cognitive, emotional and sleep-related symptoms. Return to learn protocols designed to help students recovering from concussion recommend a gradual, symptom-governed, increase in cognitive activity before a return to full-time school attendance and participation. Return to learn in…
Descriptors: Head Injuries, Educational Strategies, Symptoms (Individual Disorders), Cognitive Processes
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Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2017
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to assess the effects of it on students' learning achievement, motivation, critical thinking, and problem…
Descriptors: Active Learning, Inquiry, Educational Games, Design
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Frey, Regina F.; Fisher, Beth A.; Solomon, Erin D.; Leonard, Denise A.; Mutambuki, Jacinta M.; Cohen, Cheryl A.; Luo, Jia; Pondugula, Santhi – Journal of College Science Teaching, 2016
This article describes a visual approach to integrating observational data into self-evaluation and peer review of teaching, practices that can lead to adoption of evidence-based active-learning strategies in STEM. This approach was designed to be implemented for undergraduate courses across disciplines. The presentation of observational data in a…
Descriptors: Active Learning, Self Evaluation (Individuals), Peer Evaluation, Educational Practices
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Kimbark, Kris; Peters, Michelle L.; Richardson, Tim – Community College Journal of Research and Practice, 2017
Despite a great increase in the numbers of students enrolling in higher education, specifically at community colleges, the successful completion rates for these students has remained static since the 1970s. When reviewing strategies to increase student retention and successful completion, the Student Success Course (SSC) has emerged as a promising…
Descriptors: Program Effectiveness, Two Year College Students, Academic Persistence, School Holding Power
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Prodromou, Theodosia; Lavicza, Zsolt; Koren, Balazs – International Journal for Technology in Mathematics Education, 2015
This article aims to report on a pilot or proof of concept study with experienced Hungarian teachers who introduced mathematical concepts through a sequence of lessons utilising a pedagogical framework (Lavicza, Hohenwarter, Jones, Lu and Dawes, 2009a and Lavicza, Hohenwarter and Lu 2009b) for general technology integration. Our aim was to examine…
Descriptors: Mathematics Education, Student Participation, Technology Integration, Lesson Plans
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Martínez-Valcárcel, Nicolás; Miralles-Martínez, Pedro; Alfageme-González, M. Begoña – Australian Journal of Teacher Education, 2008
This contribution reflects empirical data arising from a study based on the testimony of 1523 students referring to the time when they studied history in secondary school. It forms part of an on-going inter-disciplinary research project. By means of open activities, information was compiled on the History classes received by students studying…
Descriptors: History, History Instruction, Foreign Countries, Student Attitudes
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Wehmeyer, Michael L.; Garner, Nancy; Yeager, Danna; Lawrence, Margaret – Education and Training in Developmental Disabilities, 2006
The Individuals with Disabilities Education Act requires that States provide a free, appropriate public education to children with disabilities residing within that state between the ages of 3 and 21. The ages of 18 to 21 constitute a unique time for students with disabilities whose peers have left public schools for postsecondary education or…
Descriptors: Developmental Disabilities, Special Education, Individualized Transition Plans, Educational Indicators
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Brewer, Thomas M. – Art Education, 1995
Examines the impact of sequential learning on art education. Contends that it has reshaped and redefined art educators' perceptions of what is art learning. Concludes that, although sequential learning still seems to be a feasible and desirable teaching and learning approach, the paths and directions of the approach may be changing. (CFR)
Descriptors: Art Education, Cognitive Style, Curriculum Design, Discipline Based Art Education
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Rogers, Kelly – Strategies: A Journal for Physical and Sport Educators, 2004
Team building activities are an excellent way to challenge students and teach them the critical communication and problem solving skills that encourage trust, empathy, and ability to work together. They create an atmosphere that enhances the ability to meet fitness and skill goals because students, regardless of skill level, will possess increased…
Descriptors: Team Training, Empathy, Problem Solving, Teamwork