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Showing 1 to 15 of 69 results Save | Export
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Gyori, Bradford; Charles, Mathew – Journalism and Mass Communication Educator, 2018
The authors introduced 80 university-level journalism students to a web design program called Klynt and supervised the creation of multiple interactive documentaries. They discovered that fledgling reporters could effectively design interactive media while creating work that reflects their own candid and extemporaneous ethos. Building on the…
Descriptors: Journalism Education, Behavioral Objectives, Computer System Design, Social Media
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Alsadoon, Abeer; Prasad, P. W. C.; Beg, Azam – European Journal of Engineering Education, 2017
Making the students understand the theoretical concepts of digital logic design concepts is one of the major issues faced by the academics, therefore the teachers have tried different techniques to link the theoretical information to the practical knowledge. Use of software simulations is a technique for learning and practice that can be applied…
Descriptors: Computer Software, Information Technology, Computer Simulation, Student Surveys
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Kocakoyun, Senay; Bicen, Huseyin – Cypriot Journal of Educational Sciences, 2017
In this study, a mobile application was developed for courses at undergraduate level. The application has not only been developed and used, but has also been used practically for 8 weeks. In other words, the findings are based on a practical experience rather than a theoretical basis. This study aimed to determine the opinions of students who…
Descriptors: Undergraduate Students, Computer Software Evaluation, Computer System Design, Courseware
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Palumbo, Emilio; Verga, Francesca – Interactive Learning Environments, 2015
Over the last years great efforts have been made within the University environment to implement e-learning technologies in the standard educational practice. These learning technologies distribute online educational multimedia contents through technological platforms. Even though specific e-learning tools for technical disciplines were already…
Descriptors: Electronic Learning, Automation, Integrated Learning Systems, Computer System Design
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Manzon, Elliott – Marketing Education Review, 2017
Students can become disengaged from marketing material if they cannot see the direct application. Marketing material needs to be applied to a meaningful business task to engage and motivate students. This article introduces the Kickstarter Active Learning Project--an innovative semester-long project in which students create a Kickstarter…
Descriptors: Active Learning, Student Participation, Learner Engagement, Marketing
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Peltsverger, Svetlana; Zheng, Guangzhi – Journal of Information Technology Education: Innovations in Practice, 2016
The paper describes the development of four learning modules that focus on technical details of how a person's privacy might be compromised in real-world scenarios. The paper shows how students benefited from the addition of hands-on learning experiences of privacy and data protection to the existing information technology courses. These learning…
Descriptors: Privacy, Information Technology, Learning Modules, Problem Based Learning
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Sundeen, Todd; Vince Garland, Krista M.; Wienke, Wilfred D. – Teacher Education and Special Education, 2016
Perceptions of usability and navigability contribute substantially to initial impressions of university and program websites. A survey was administered to graduate students in special education at four intervals between 2006 and 2014 to determine their perceptions of university and special education doctoral program websites. For this article,…
Descriptors: Special Education, Doctoral Programs, Web Sites, Computer Software Evaluation
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Tabor, Sharon W. – Journal of Information Technology Education: Innovations in Practice, 2016
Mobile devices are the constant companions of technology users of all ages. Studies show, how-ever, that making calls is a minimal part of our engagement with today's smart phones and that even texting has fallen off, leaving web browsing, gaming, and social media as top uses. A cross-disciplinary group of faculty at our university came together…
Descriptors: Electronic Learning, Program Implementation, Performance Factors, Student Attitudes
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Buchanan, Sarah; Laviola, Joseph J., Jr. – ACM Transactions on Computing Education, 2014
We present CSTutor, a sketch-based interface designed to help students understand data structures, specifically Linked Lists, Binary Search Trees, AVL Trees, and Heaps. CSTutor creates an environment that seamlessly combines a user's sketched diagram and code. In each of these data structure modes, the user can naturally sketch a data structure on…
Descriptors: Computer Science Education, Visual Aids, Computer Uses in Education, Computer Interfaces
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Nussbaumer, Alexander; Hillemann, Eva-Catherine; Gütl, Christian; Albert, Dietrich – Journal of Learning Analytics, 2015
This paper presents a conceptual approach and a Web-based service that aim at supporting self-regulated learning in virtual environments. The conceptual approach consists of four components: 1) a self-regulated learning model for supporting a learner-centred learning process, 2) a psychological model for facilitating competence-based…
Descriptors: Competency Based Education, Virtual Classrooms, Self Management, Models
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Neo, Mai; Park, Heykyung; Lee, Min-Jae; Soh, Jian-Yuan; Oh, Ji-Young – Turkish Online Journal of Educational Technology - TOJET, 2015
Educators today are moving towards transforming their teaching and learning methods from conventional teacher-centered approaches to student-centered learning approaches with the support of technology so as to better motivate students to participate and engage in their learning process. This study was developed as a joint collaborative effort…
Descriptors: Learning Modules, Electronic Learning, Student Attitudes, Health Services
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Lee, Jong Hyuk; Lee, Seung Eun; Yu, Heon Chang; Suh, Taeweon – IEEE Transactions on Education, 2012
This paper presents a pipelined CPU design project with a field programmable gate array (FPGA) system in a computer architecture course. The class project is a five-stage pipelined 32-bit MIPS design with experiments on the Altera DE2 board. For proper scheduling, milestones were set every one or two weeks to help students complete the project on…
Descriptors: Computer Science Education, Computer System Design, Experiential Learning, Student Projects
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Abuzaghleh, Omar; Goldschmidt, Kathleen; Elleithy, Yasser; Lee, Jeongkyu – ACM Transactions on Computing Education, 2013
With the advances in computing power, high-performance computing (HPC) platforms have had an impact on not only scientific research in advanced organizations but also computer science curriculum in the educational community. For example, multicore programming and parallel systems are highly desired courses in the computer science major. However,…
Descriptors: Online Surveys, Course Evaluation, College Curriculum, Program Implementation
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Leng, Chin Hai; Siraj, Saedah; Asmawi, Adelina; Dewitt, Dorothy; Ranee, Alina – Malaysian Online Journal of Educational Technology, 2013
This study was aimed at developing a Bahasa Melayu grammar learning portal for Form Two students (BMGLP). A developmental approach was used in this study. Needs analysis was carried out on the Bahasa Melayu teachers and Form Two students. The results of needs analysis on Form Two students showed that they preferred topics such as question…
Descriptors: Delphi Technique, Computer System Design, Secondary School Students, Online Courses
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Huggard, Meriel; McGoldrick, Ciaran – Campus-Wide Information Systems, 2013
Purpose: The purpose of this study is to evaluate a practical laboratory task where final year undergraduate students design, implement and validate an inferred security wireless sensor access system. Design/methodology/approach: The quality of the learning and technical environment was evaluated from a number of perspectives using a mixed methods…
Descriptors: Telecommunications, Computer Networks, Electronic Equipment, Undergraduate Students
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