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Agariadne Dwinggo Samala; Soha Rawas; Sandi Rahmadika; Santiago Criollo-C; Ryan Fikri; Randi Proska Sandra – Discover Education, 2025
Virtual reality (VR) has emerged as a transformative technology in education, enabling immersive simulations that foster student engagement and improve knowledge retention. This study presents a bibliometric analysis of global trends, research patterns, and challenges related to the integration of VR in educational contexts. Data were collected…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Trends, Educational Research
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Linxuan Zhao; Dragan Gaševic; Zachari Swiecki; Yuheng Li; Jionghao Lin; Lele Sha; Lixiang Yan; Riordan Alfredo; Xinyu Li; Roberto Martinez-Maldonado – British Journal of Educational Technology, 2024
Effective collaboration and teamwork skills are critical in high-risk sectors, as deficiencies in these areas can result in injuries and risk of death. To foster the growth of these vital skills, immersive learning spaces have been created to simulate real-world scenarios, enabling students to safely improve their teamwork abilities. In such…
Descriptors: Automation, Transcripts (Written Records), Coding, Teamwork
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Kopcha, Theodore J.; Ocak, Ceren; Qian, Yingxiao – Educational Technology Research and Development, 2021
The purpose of this paper is twofold. We first present a methodological framework for the analysis of embodied interaction with technology captured through video recording. The framework brings together a social semiotic approach to multimodality with the philosophical and theoretical roots of embodied cognition. We then demonstrate the…
Descriptors: Children, Grade 5, Thinking Skills, Robotics
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Yakup Çelikbilek – European Journal of Education, 2025
Especially after the COVID-19 pandemic, people have distances among each other, and this situation has affected everything. Education, which has been the most important thing for humanity since the beginning of history, has also been affected. To continue and survive the system, people started using and adapting different distance learning with…
Descriptors: Distance Education, Electronic Learning, Teachers, Students
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Johnathan Balzotti; Jamin Rowan; Mat Duerden – Experiential Learning and Teaching in Higher Education, 2025
This essay reevaluates the role of reflection in experiential learning programs, contrasting traditional solitary ref lection methods with contemporary approaches that integrate collaboration and multimodal expression. These new approaches highlight a shift toward more flexible and interactive methods, reflecting the influence of new technologies…
Descriptors: Foreign Countries, Transformative Learning, Reflection, College Students
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Degand, Darnel – International Journal of Multicultural Education, 2020
Critical race media literacy refers to the ability to (a) recognize negative stereotypical portrayals of historically oppressed groups in media, (b) question media producers' intentions, and (c) produce media content that does not perpetuate stereotypes. Critical race media literacy can be taught in many college classes, but an undergraduate…
Descriptors: Critical Theory, Race, Media Literacy, Preservice Teachers
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Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
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Çeken, Burç; Taskin, Nazim – Smart Learning Environments, 2022
Current literature mainly focused on one or two multimedia learning principles in traditional learning environments. Studies on multimedia learning principles in AR and VR environments are also limited. To reveal the current situation and gaps of the multimedia learning principles in different learning environments, it is necessary to extend their…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Principles, Educational Environment
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Tripp Harris; Tracey Birdwell – Issues and Trends in Learning Technologies, 2022
This classroom technology pilot explored the ways in which three different tools yielded insights into instructors' and students' use of physical classroom space in a higher education environment. The tools of interest were a ceiling heatmap camera from Panasonic, small ultrawideband movement trackers from Pozyx, and an audio sensor from TSI. The…
Descriptors: Higher Education, College Faculty, Classroom Design, Classroom Techniques
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Smith, Blaine E.; Amgott, Natalie; Malova, Irina – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2022
This study examined 94 bilingual and emergent bilingual 10th grade students' perspectives on multimodal composing for academic purposes in their English Language Arts class. A social semiotics theoretical framework was employed to understand students' views of the affordances and constraints when composing three digital multimodal projects--a…
Descriptors: Bilingual Students, Language Arts, Grade 10, Intermode Differences
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Holloway, Susan M.; Gouthro, Patricia A. – Journal of Adult and Continuing Education, 2020
Drawing upon a pilot study and a Social Sciences and Humanities Research Council (SSHRC) Insight research study to explore how a multiliteracies framework may inform more critical and creative pedagogical approaches for adolescents and adults, this article begins with a brief overview of the literature on multiliteracies and then overviews the…
Descriptors: Multiple Literacies, Critical Theory, Creativity, Adult Students
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Ahmed, Ishtiaq; Chao, Theodore – Investigations in Mathematics Learning, 2018
Students with visual impairments (SVIs) are often dehumanized in mathematics education, based on deficit perspectives, the assumption that mathematics learning must be visual, and a lack of tools that allow students on the entire spectrum of vision to collaborate mathematically. The current advent of assistive learning technologies (ALTs) holds…
Descriptors: Visual Impairments, Assistive Technology, Technology Uses in Education, Educational Technology
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Taylor, Shay – Odyssey: New Directions in Deaf Education, 2015
For many educators, working with students who were deaf or hard of hearing was the need to have "access." Access to technology was the tool of choice for providing integration that has come to be so much more than gadgets. It is intercurricular--math software incorporates reading, science websites support language skills. It is…
Descriptors: Deafness, Partial Hearing, Access to Computers, Critical Thinking
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Taylor, Cody – Journal on School Educational Technology, 2013
The following paper represents review of the literature examining the current research related to cognitive load theory and more specifically the negative aspects of the redundant on-screen text. The authors describe working and long-term memory and how both factor into human learning through the facilitation of knowledge transfer. Limited working…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Materials, Short Term Memory
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Bell, Bradford S.; Federman, Jessica E. – Future of Children, 2013
Over the past decade postsecondary education has been moving increasingly from the classroom to online. During the fall 2010 term 31 percent of U.S. college students took at least one online course. The primary reasons for the growth of e-learning in the nation's colleges and universities include the desire of those institutions to generate…
Descriptors: Postsecondary Education, Educational Technology, Computer Uses in Education, Instructional Effectiveness
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