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Showing 1 to 15 of 16 results Save | Export
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Soukaina Gouraguine; Mohammed Qbadou; Mohamed Rafik; Mustapha Riad; Khalifa Mansouri – Journal of Information Technology Education: Research, 2023
Aim/Purpose: Our study is focused on prototyping, development, testing, and deployment of a new knowledge primitive for the humanoid robot assistant NAO, in order to enhance student visual learning by establishing a human-robot interaction. Background: This new primitive, utilizing a convolutional neural network (CNN), enables real-time…
Descriptors: Robotics, Technology Uses in Education, Algorithms, Children
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Liru Hu; Gaowei Chen; Jiajun Wu – Journal of Computer Assisted Learning, 2024
Background: The existing research on dialogue-based learning and teaching predominantly highlights its capacity to yield productive educational outcomes, yet it often overlooks the pivotal factor of participation equity, which is fundamental to ensuring the efficacy of dialogic teaching and learning. Objectives: In this study, participation equity…
Descriptors: Problem Solving, Participation, Equal Education, Student Participation
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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
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Wan Mohd Faizal Wan Mohd Nasir; Lilia Halim; Nurazidawati Mohamad Arsad – Journal of Pedagogical Research, 2024
Mastering creative thinking skills (CTS) is crucial for enhancing students' science conceptual understanding. However, conventional teaching prioritizes linear thinking over the three sub-CTS essential to science learning: associative, visual, and divergent thinking. Weaknesses in these three sub-CTS cause students to have misconceptions,…
Descriptors: Foreign Countries, Public Schools, High School Students, Grade 8
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Risna Arifiani; Irwanto Irwanto – Journal of Educators Online, 2024
Due to the difficulty of chemical compounds to visualize, augmented reality (AR) integrated with mobile learning has been developed as an alternative media for studying chemistry. This study aims to analyze the use of AR-integrated mobile learning in chemistry education from a bibliometric perspective in the last decade. A total of 225 articles…
Descriptors: Technology Uses in Education, Physical Environment, Computer Simulation, Simulated Environment
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Sarah Cacicio – Adult Literacy Education, 2024
Research shows that the vast majority of students who are diagnosed with learning disabilities in school are, in fact, dyslexic. Still, many students with dyslexia are not adequately identified, assessed, or supported with research-based interventions. Adults with dyslexia report struggling with reading difficulties from as early as kindergarten…
Descriptors: Dyslexia, Adult Learning, Correctional Institutions, Institutionalized Persons
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Yuchen Chen; Xinli Zhang; Lailin Hu – Educational Technology & Society, 2024
In conventional ancient Chinese poetry learning, students tend to be under-motivated and fail to understand many aspects of poetry. As generative artificial intelligence (GAI) has been applied to education, image-GAI (iGAI) provides great opportunities for students to generate visualized images based on their descriptions of poems, and to situate…
Descriptors: Elementary School Students, Grade 5, Poetry, Artificial Intelligence
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González-Zamar, Mariana-Daniela; Abad-Segura, Emilio; Luque de la Rosa, Antonio; López-Meneses, Eloy – Education Sciences, 2020
The constant development of digital technologies has allowed living in a digital environment based on connections, also transforming the context of the educational process. Experiences show that digital technologies have influenced the way of learning and, consequently, the way of teaching. Learning in the digital age is a complex process since it…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Art
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Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
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Taylor, Shanon; Urquhart, Amanda – Educational Research: Theory and Practice, 2018
Anecdotal evidence shared by teachers appears to support the iPad as a useful tool for working with children with autism. However, there are thousands of possible applications, known as "apps", available in the Apple iTunes store for download and trying to decide what would be most useful for students can be daunting. This article will…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Telecommunications
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Kellems, Ryan O.; Morningstar, Mary E. – Career Development and Transition for Exceptional Individuals, 2012
The purpose of this study was to evaluate the effectiveness of using video modeling delivered through a portable media player (Apple video iPod) as a means of teaching job-related tasks to four young adults with autism spectrum disorders. The videos were enhanced by adding written instructions. Results indicated that using the iPod was associated…
Descriptors: Video Technology, Handheld Devices, Young Adults, Autism
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Cao, Jianxia; Nishihara, Akinori – Journal of Educational Multimedia and Hypermedia, 2012
More and more videos are now being used in e-learning context. For improving learning effect, to understand how students view the online video is important. In this research, we investigate how students deploy their attention when they learn through interactive slide video in the aim of better understanding observers' learning style. Felder and…
Descriptors: Video Technology, Electronic Learning, Technology Uses in Education, Interactive Video
Bell, Steven J. – Computers in Libraries, 2010
When it comes to helping others learn, there is a simple piece of advice that is often recommended to educators: Show! Don't tell. While appealing to the visual learning style of an audience is always a good idea, there is a growing expectation for more than just static images. They want video, which can deliver more dynamic presentations with…
Descriptors: Cognitive Style, Visual Learning, Educational Technology, Technology Integration
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Dussel, Ines – Yearbook of the National Society for the Study of Education, 2009
Less attention has been paid to teachers' relationship to contemporary visual culture, and specifically about their own visual culture. In this paper, the author would like to focus on how they relate to these global visual discourses, in order to discuss their participation in the production of visual imaginaries. She will confront the argument…
Descriptors: Foreign Countries, Visual Literacy, Visual Learning, Age Groups
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Heynen, Craig – Strategies: A Journal for Physical and Sport Educators, 2008
Visual representation and viewing are integral parts of language arts, communication, and physical education. Time constraints often limit a self-contained classroom teacher, or even the language arts teacher's ability to adequately address all areas of language arts. Therefore, it is important to include language arts in other content areas.…
Descriptors: Physical Education, Language Arts, Self Contained Classrooms, Learning Experience
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