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Haigh, William E. – Mathematics Teacher, 1986
Given is an example of the solution of maximum-minimum problems by replacing differentiation techniques with microcomputers and simple BASIC programs. (MNS)
Descriptors: Computer Software, Graphs, Mathematics Instruction, Measurement

Miller, Anne, Ed.; Radziemski, Cathy, Ed. – School Science and Mathematics, 1988
Three pieces of computer software are described and reviewed: HyperCard, to build and use varied applications; Iggy's Gnees, for problem solving with shapes in grades kindergarten-two; and Algebra Shop, for practicing skills and problem solving. (MNS)
Descriptors: Algebra, Computer Software, Elementary Secondary Education, Geometric Concepts

Kimberling, Clark – Mathematics Teacher, 1986
A hypothetical classroom discussion is used to present concepts and problems students can master. Three computer programs are listed for binomial probabilities. (MNS)
Descriptors: College Mathematics, Computer Software, Higher Education, Mathematical Applications

Mathematics Teacher, 1984
How to take photographic slides of computer software for demonstration to large groups is explained in the first portion of this column. Then follow items on a Pythagorean curiosity and a computer approach to a nonroutine problem. (MNS)
Descriptors: Audiovisual Aids, Computer Software, Geometric Concepts, Mathematics Education

Chance, Joseph E.; Brazier, Pearl W. – Mathematics Teacher, 1986
Presented are two problems that can be solved using a computer simulation by students who have completed Algebra II. The distance and bisector formulas and the various forms of the equations of a circle and straight line are the topics. Computer program listings are included. (MNS)
Descriptors: Computer Simulation, Computer Software, Geometric Concepts, Mathematical Formulas
Allen, Layman E. – 1986
Problem solving that both requires and develops higher-order thinking skills is illustrated in the EQUATIONS Challenge Matches program, which consists of computer diskettes at the elementary, intermediate, and advanced levels plus a multi-level diskette. Samples of computer output are given, with the results of various types of experimentation…
Descriptors: Cognitive Processes, Computer Software, Elementary Secondary Education, Equations (Mathematics)
1996
Zoo Zillions contains five activities for grades K-2: Annie's Jungle Trail, 3D Gallery, Number Line Express, Gnu Ewe Boutique, and Fish Stories. These activities enable children to review and practice basic mathematics skills; identify three-dimensional shapes, watch them in motion, and create their own three-dimensional designs; locate numbers…
Descriptors: Arithmetic, Basic Skills, Computer Software, Concept Formation