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Griffith, Daniel A. – Journal of Geography in Higher Education, 1987
Describes a computer simulation game that helps teach spatial autocorrelation, a fundamental geographic concept referring to the degree and kind of spatial patterning to be found in geographic data. Experiences with this simulation exercise at the State University of New York Buffalo are briefly summarized. (Author/BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computers, Geography Instruction