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Delacruz, Girlie C. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Due to their motivational nature, there has been growing interest in the potential of games to help teach academic content and skills. This report examines how different levels of detail about a game's scoring rules affect math learning and performance. Data were collected from 164 students in the fourth to sixth grades at five after-school…
Descriptors: Feedback (Response), Control Groups, Help Seeking, Educational Research
Vendlinski, Terry P.; Chung, Greg K. W. K.; Binning, Kevin R.; Buschang, Rebecca E. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Understanding the meaning of rational numbers and how to perform mathematical operations with those numbers seems to be a perennial problem in the United States for both adults and children. Based on previous work, we hypothesized that giving students more time to practice using rational numbers in an environment that enticed them to apply their…
Descriptors: Feedback (Response), Intervention, Educational Research, Video Games
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Yang, Der-Ching; Huang, Fang-Yu – Educational Studies, 2004
Twenty classes in ten schools with 627 sixth-grade students in five cities in Taiwan participated in this study. The research provides information on the performance differences among written computation, pictorial representation, symbolic representation and number sense. The results of One-way ANOVA analysis indicate that significant difference…
Descriptors: Foreign Countries, Number Concepts, Mathematics Skills, Grade 6