NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 3 results Save | Export
Holly Kurtz; Sterling Lloyd; Alex Harwin; Rachel Gong; Taylor Nichols – Editorial Projects in Education, 2024
In today's world, technology is ubiquitous and rapidly evolving. As it evolves and new challenges emerge, educators will be tasked with teaching students about healthy and responsible management of their online lives. From late December 2023 to early January 2024, the EdWeek Research Center conducted a survey of teachers, school leaders, and…
Descriptors: Student Welfare, Technology, Influence of Technology, Social Media
O'Keefe, Lynette; Dellinger, Justin T.; Mathes, Jennifer; Holland, T. L.; Knott, J. – Online Learning Consortium, 2020
With the COVID-19 pandemic disrupting education across the globe in early 2020, many educators found themselves rapidly transitioning to remote learning without the appropriate knowledge, skills or resources. For many higher education students, this resulted in less than optimal learning experiences. To ensure that high quality online learning is…
Descriptors: COVID-19, Pandemics, Distance Education, Online Courses
Lenhart, Amanda; Kahne, Joseph; Middaugh, Ellen; Macgill, Alexandra Rankin; Evans, Chris; Vitak, Jessica – Pew Internet & American Life Project, 2008
Video games provide a diverse set of experiences and related activities and are part of the lives of almost all teens in America. To date, most video game research has focused on how games impact academic and social outcomes (particularly aggression). There has also been some exploration of the relationship between games and civic outcomes, but as…
Descriptors: Video Games, Parent Role, Interpersonal Relationship, Measures (Individuals)