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Bacher-Hicks, Andrew; Goodman, Joshua; Green, Jennifer Greif; Holt, Melissa K. – Annenberg Institute for School Reform at Brown University, 2021
School bullying is widespread and has substantial social costs. One in five U.S. high school students report being bullied each school year and these students face greater risks of serious mental health challenges that extend into adulthood. As the COVID-19 pandemic forced most students into online education, many have worried that cyberbullying…
Descriptors: Bullying, COVID-19, Pandemics, Computer Mediated Communication
Merrill, Lisa; Cole, Rachel; Soltani, Jasmine; Kang, David – Research Alliance for New York City Schools, 2018
This document provides the technical appendices to the full report entitled: iMentor's College Ready Program Examining Implementation and Impacts for 10th Graders, Dec 2017. The appendices provide the following information: (1) Background Characteristics and Baseline Equivalence; (2) Methods for Calculating iMentor's Effects on Non-Cognitive…
Descriptors: Mentors, College Readiness, Low Income Students, Computer Mediated Communication
Lenhart, Amanda; Kahne, Joseph; Middaugh, Ellen; Macgill, Alexandra Rankin; Evans, Chris; Vitak, Jessica – Pew Internet & American Life Project, 2008
Video games provide a diverse set of experiences and related activities and are part of the lives of almost all teens in America. To date, most video game research has focused on how games impact academic and social outcomes (particularly aggression). There has also been some exploration of the relationship between games and civic outcomes, but as…
Descriptors: Video Games, Parent Role, Interpersonal Relationship, Measures (Individuals)