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Gerald Tindal; Joseph F. T. Nese – Behavioral Research and Teaching, 2024
We present two types of validity evidence to support inferences and decisions about use of easyCBMs in relation to state testing programs. The first type involves the use of Benchmarks in reading to use in making predictions of performance on the Smarter Balanced (SB) test. These predictions can be made both well in advance (several months) or…
Descriptors: Classification, Accuracy, Validity, Criteria
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Micale, Biagio; Pennisi, Mario – International Journal of Mathematical Education in Science and Technology, 2005
In this article quadrilaterals with concurrent maltitudes are characterized. A generalization of the maltitudes is given, and a larger family of quadrilaterals for which an analogous property of concurrency holds is determined and studied.
Descriptors: Mathematics, Geometric Concepts, Computer Software, Plane Geometry
Gordon, Sheldon P.; Gordon, Florence S. – Creative Computing, 1984
Epicycloids are formed by tracing the path of a fixed point on a circle as it rolls aroung the outside of a larger circle. Examines several possibilities related to epicycloids (and hypocycloids), presenting more mathematical patterns and artistic shapes that result from using several computer programs. Program listings are included. (JN)
Descriptors: Computer Graphics, Computer Software, Geometric Constructions, Higher Education
Gordon, Sheldon P.; Gordon, Florence S. – Creative Computing, 1984
Discusses properties of epicycloids. (The easiest way to picture them is to think of a piece of radioactive bubble gum attached to a wheel which is rolling around the outside of a larger wheel.) Includes a computer program (TRS-80 color computer) that will graph any epicycloid with integer values for the radii. (JN)
Descriptors: Astronomy, Computer Graphics, Computer Software, Geometric Constructions
Nute, Donald – Nibble, The Reference for Apple Computing, 1984
Presents the complete Applesoft listing of a traditional adventure program. The unique feature of the program is the incorporation of mathematics word problems into the adventure. Students aged 10 and up should be able to solve these problems with little or no effort. (JN)
Descriptors: Computer Software, Educational Games, Elementary School Mathematics, Intermediate Grades