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Miller, Cynthia; Miller, Rhiannon; Verma, Nandita; Dechausay, Nadine; Yang, Edith; Rudd, Timothy; Rodriguez, Jonathan; Honig, Sylvie – MDRC, 2016
Family Rewards was an innovative approach to poverty reduction in the United States that was modeled on the conditional cash transfer (CCT) programs common in lower- and middle-income countries. The program offered cash assistance to low-income families, provided that they met certain conditions related to family health care, children's education,…
Descriptors: Program Effectiveness, Rewards, Incentives, Low Income
Wainess, Richard; Kerr, Deirdre; Koenig, Alan – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
One of the reasons why commercial video games are popular is that they effectively teach players how to play the game--in many cases as the player plays the game itself. This paper focuses on how to effectively integrate teaching "how to play a game" with teaching an "instructional domain" within a game for learning. By analyzing more than 30…
Descriptors: Video Games, Teaching Methods, Educational Games, Feedback (Response)
Menz, Frederick E.; And Others – 1978
An optimal vocational evaluation program is described which was provided as part of a treatment of vocational and school behaviors of 119 reluctant learners from twenty-two rural school districts. (The 60-hour vocational evaluation process involved out-of-school psychometric and work sample testing over a two-week period.) An alternative in-school…
Descriptors: Adolescents, Career Guidance, Career Planning, Educational Testing