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Nurenberg, David – High School Journal, 2016
Paul Jablon's "The Synergy of Inquiry" (2014) is well-timed. The 2014 deadline set by No Child Left Behind (NCLB, 2002) for universal student proficiency has come and gone, and according to the National Assessment of Educational Progress, "proficiency rates last year were below 50 percent for nearly every racial and ethnic group, in…
Descriptors: Inquiry, Figurative Language, Educational Legislation, Federal Legislation
Robertson, Judy – Computers & Education, 2012
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11-12 year old learners made their own computer games…
Descriptors: Audience Awareness, Females, Gender Differences, Peer Evaluation
Ranker, Jason – English Journal, 2007
Jason Ranker argues that struggling students need "opportunities to use print and produce meanings in diverse and multifaceted ways." His case study of two fifth-grade girls who used digital video production to better understand aspects of the civil rights movement reveals ways in which multimodal literacy practices "can create new possibilities…
Descriptors: Grade 5, Civil Rights, Educational Technology, Film Production
Carrier, Sarah J. – Science and Children, 2006
While few disagree that science fair projects have great potential for student learning, the preparation and execution of projects can be stressful for teachers, students, and parents alike. While working as a fourth-grade teacher, the author's goal was to provide students with a science fair experience minus the pressure of trying to figure out…
Descriptors: Science Fairs, Science Education, Student Projects, Science Projects
Braude, Stan; Corey, Leah M. – Science and Children, 2006
Students are usually quick to draw conclusions about their surroundings. Their generalizations, however, are often based on a single experience or even a story recounted by a friend. An individual's ability to reason inductively improves as he gains more experience in the world. The ability to draw broad conclusions also improves with an…
Descriptors: Grade 6, Probability, Science Fairs, Science Projects