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Helmick, Richard – Art Education, 1984
Since designers and artists use stochastic processes in making aesthetic decisions, computers operating in a random generate-and-test mode may be useful to simulate and enhance human creative endeavor. (RM)
Descriptors: Aesthetic Values, Art, Computer Graphics, Creativity
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D'Angelo, James – Art Education, 1988
Explores computer uses in art education, addressing the apprehension with which many educators view such technology. Discusses the graphics capabilities and user-friendliness of computers such as the Macintosh, Amiga, and Atari ST. States that computer versatility, simplicity, and graphic capabilities contribute significantly to art education and…
Descriptors: Art, Art Education, Computer Assisted Instruction, Computer Graphics
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Mercedes, J. Dawn – Studies in Art Education, 1998
Addresses critical aesthetic issues and concerns brought about by the advent of digital media. Utilizing a philosophical approach investigates the ways that computer-mediated art challenges existing Western aesthetic theory. Focuses on feminist aesthetic theory as a framework for reevaluating aesthetic concepts and criteria. (DSK)
Descriptors: Aesthetic Values, Aesthetics, Art, Art Education
1994
This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…
Descriptors: Art, Art Education, Artists, Computer Graphics
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Art Education, 1983
The focus of five articles is the impact of the computer on art and art education. Included is a discussion of the need for computer literacy among art students, computer graphics as a new subject matter and as an art technique, computer managed instruction, and creative computers. (RM)
Descriptors: Art, Art Education, Computer Assisted Instruction, Computer Graphics