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Blankenship, Mark – Education Digest: Essential Readings Condensed for Quick Review, 2010
Not long ago, television sets in classrooms were a novel idea and most professors could remember the days of slide rules, mimeograph machines, and manual typewriters. Now, even DVD players can seem quaint. But education has been altered by the breathtakingly rapid technological advancements of the last 10 years, and just like the rest of the…
Descriptors: Educational Technology, Student Attitudes, Teacher Attitudes, Influence of Technology
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Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
Sigette, Tyson – Online Submission, 2009
This paper addresses many theories of learning and human development which are very similar with regards as to how they suggest learning occurs. The differences in most of the theories exist in how they treat the development of the learner compared to methods of teaching. Most of the major learning theories taught to educators today are based on…
Descriptors: Learning Theories, Multiple Intelligences, Educational Psychology, Psychologists
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Kersten, Fred – General Music Today, 2006
The article discusses the inclusion of technology resources in early childhood music education. Successful technology inclusion in music for young children depends on the physical, mental, and social readiness of each individual child. Learning providers involved with young children should constantly review the child's capabilities and …
Descriptors: Young Children, Teaching Methods, Music Activities, Music Education
Beavis, Catherine – 1999
A study examined the incorporation of computer games into English classrooms, seeking to explore computer games as text, players' engagement with them, literacies needed, and the interchangeability of traditional and newer technology. Subjects were students enrolled in a coeducational private middle school or a state secondary school, and used two…
Descriptors: Classroom Environment, Computer Games, Computer Literacy, Computer Uses in Education
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Elkind, David – Young Children, 1996
Argues that although computers may promote the early childhood educator model of teaching, there are reasons for concern in the classroom with computers. Cautions against using a child's computer competence to measure developmental and intellectual abilities and levels. Argues that education is a social experience which computers cannot simulate.…
Descriptors: Classroom Environment, Classroom Techniques, Computer Assisted Instruction, Computer Uses in Education
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Bleed, Ron – EDUCAUSE Review, 2006
The Information technology (IT) leader within higher education can be viewed from three scenarios: (1) the IT leader as plumber; (2) the IT leader as gardener; and (3) the IT leader as alchemist. In the first scenario, the college or university network consists of pipes, and the role of the IT leader resembles that of a plumber, who keeps the…
Descriptors: Higher Education, Information Technology, Instructional Leadership, Leadership Responsibility