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Kirschenbaum, Matthew – Chronicle of Higher Education, 2009
The author advocates that humanities scholars should seek and study programming languages. He believes that, increasingly, an appreciation of how complex ideas can be imagined and expressed as a set of formal procedures--rules, models, algorithms--in the virtual space of a computer will be an essential element of a humanities education. Students…
Descriptors: Programming Languages, Student Motivation, Artificial Intelligence, Computer Mediated Communication
Oberdan, Thomas – Bulletin of Science, Technology & Society, 2009
The article "Is Google Making Us Stupid?" in last Summer's "Atlantic Monthly," raised a number of provocative, and indeed worrisome, questions about computer usage and cognitive development. For instance, persons with considerable experience of reading for the sake of pleasure report that, after a couple of years using computers a great deal, they…
Descriptors: Cognitive Development, Mathematics, Mathematical Concepts, Social Change
Bruckman, Amy – 1994
Multi-User Dungeons (MUDs), are text-based virtual reality environments in which participants separated by great physical distances can communicate and collaborate in programming. Most MUDs started out as adventure games but are quickly being adapted for more "serious" endeavors. This paper presents a case study of the experiences of a…
Descriptors: Adult Education, Case Studies, Community, Computer Mediated Communication

Roman, Esperanza – International Journal of English Studies, 2002
Reviews the nature of Web-based course management systems (WCMSs), which are designed to help teachers create learning environments in which students have the necessary means to interact effectively with their peers, their instructors, and the course material. Focuses on their advantages, disadvantages, and potential for language learning by…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Mediated Communication, Educational Technology