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Keegan, Mark – Educational Technology, 1993
Describes the development of educational computer software called scenario software that was designed to incorporate advances in cognitive, affective, and physiological research. Instructional methods are outlined; the need to change from didactic methods to discovery learning is explained; and scenario software design features are discussed. (24…
Descriptors: Affective Objectives, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Lunetta, Vincent N.; Peters, Harold J. – Curriculum Review, 1985
Defines the term "simulation"; discusses role of instructional simulations, particularly computer-based; describes what constitutes an effective simulation and its appropriate use; and reviews several specific examples of computer simulations, emphasizing nature and quality of student interaction with the model. (MBR)
Descriptors: Business, Computer Simulation, Computer Software, Definitions
Garson, G. David – Collegiate Microcomputer, 1989
Discussion of the use of computer simulation in the social sciences highlights types of simulation strategies and their combinations in comprehensive simulations. The strengths and weaknesses of simulations as instructional and research tools are examined, examples are given, and design issues arising in each type are explored. (29 references)…
Descriptors: Computer Simulation, Design Requirements, Expert Systems, Higher Education
Peer reviewed Peer reviewed
Duke, Richard D. – Simulation & Gaming, 1995
This personal narrative traces the background of instructional gaming from 1958 to 1995. The advantages and disadvantages of gaming as a disciplined activity are considered. The evolution of professional organizations, related academic activity, the game design process, and the need for consistent use of terms are addressed. Contains 57…
Descriptors: Computer Games, Computer Simulation, Computer System Design, Design Requirements