Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 9 |
Descriptor
Source
Author
Hewett, Thomas T. | 2 |
Newman, Denis | 2 |
Towne, Douglas M. | 2 |
Abbott, George L. | 1 |
Allen, Bradford D. | 1 |
Andaloro, G. | 1 |
Andrews, Dee H. | 1 |
Balestri, Diane | 1 |
Bergeron, Bryan P. | 1 |
Bijlstra, Jim P. | 1 |
Billingsley, Bonnie | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 5 |
Postsecondary Education | 4 |
Elementary Education | 1 |
Audience
Researchers | 16 |
Practitioners | 13 |
Teachers | 6 |
Policymakers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Maggi Savin-Baden – Journal of Problem Based Learning in Higher Education, 2024
This reflection provides an introduction to, and reflection on, the new text "Rethinking Problem-based Learning for the Digital Age" (Savin-Baden and Fraser, 2024). It begins by telling the story and rationale for the creation of the book and then provides an overview of the text of the whole. The next section discusses the purpose of…
Descriptors: Problem Based Learning, Educational Technology, Technology Uses in Education, Neoliberalism
Green, Brent A.; Lung, Ying Suet Michelle – Language Assessment Quarterly, 2021
In this commentary, we describe the English language placement adaptations we were required to make due to the world-wide COVID-19 pandemic. It includes a brief description of our placement test battery which was adapted to address our institution's move to a remote teaching/learning mode. A discussion of the major challenges we experienced, their…
Descriptors: Student Placement, Language Tests, Second Language Learning, Second Language Instruction
Rock, Marcia L.; Billingsley, Bonnie – Teacher Education and Special Education, 2014
Casting special education teacher development as an avatar living in a virtual and changing landscape is a creative way to consider the current state of the field and project possible futures. In this commentary, the authors consider areas that may help strengthen the Avatar, including conceptualizing and identifying the outcomes of teacher…
Descriptors: Special Education Teachers, Faculty Development, Alignment (Education), Beginning Teacher Induction
Ross, Cory – College Quarterly, 2015
There is no question that a thorough knowledge and understanding of the gross architecture of the human body underlies sound medical practice and, therefore, comprises an early curricular goal. Thus, the exploration of palpable human anatomy in the dissection laboratory addresses the pivotal goal of establishing a comprehension of the three…
Descriptors: Computer Simulation, Educational Games, Teaching Methods, Anatomy
Richardson, Daniel – Advances in Physiology Education, 2011
This opinion statement points out some of the considerations and pitfalls in using virtual reality computer programs in the teaching of life sciences. Emphasis is placed on the possibility of such programs leading to reductionist thinking including how reductionist thinking could foster the formation of misconceptions. Negative feedback is used as…
Descriptors: Evidence, Computer Simulation, Physiology, Science Instruction
MacCoun, Robert J. – Psychological Review, 2012
[Correction Notice: An erratum for this article was reported in Vol 119(2) of Psychological Review (see record 2012-06153-001). In the article, incorrect versions of figures 3 and 6 were included. Also, Table 8 should have included the following information in the table footnote "P(A V) = probability of acquittal given unanimous verdict." All…
Descriptors: Social Influences, Probability, Item Response Theory, Psychological Studies
Moore, Kristen; Pflugfelder, Ehren Helmut – Learning, Media and Technology, 2010
Education in virtual worlds has the potential, it seems, for engaging students in innovative ways and for enabling new discourses on a host of issues. Virtual locations like "Second Life," "Kaneva," or "World of Warcraft," among other multi-user virtual environments (MUVEs), also come with unique challenges for educators as they consider the…
Descriptors: Graduate Students, Virtual Classrooms, Computer Uses in Education, Student Attitudes
Fraser, Duncan; Linder, Cedric – European Journal of Engineering Education, 2009
Contemporary learning research and development that is embedded in primary and secondary schooling is increasingly acknowledging the significance of a variation approach for enhancing the possibility of learning. However, the variation approach has so far attracted very little attention in higher education, but where it has, the results have been…
Descriptors: Higher Education, Computer Simulation, Physics, Chemical Engineering
Laufer, Batia – Applied Linguistics, 2005
This paper is a response to Paul Meara's (2005) critique of the Lexical Frequency Profile (LFP). Using simulated data, he challenges the claim that LFP is a sensitive and reliable tool for assessing vocabulary use in L2 speakers. In my response to his paper, I discuss the nature of lexical competence, in light of which LFP results should be…
Descriptors: Word Frequency, Lexicology, Profiles, Criticism
Campbell, Robert; Monson, David – Educational Technology, 1994
Explains goal-based scenario (GBS) learning environments. Topics discussed include defining educational requirements; characteristics of a GBS, including hardware and software; an example of a GBS currently in operation to teach client consulting skills, including user reactions; assessing learning; the use of simulation; and the roles of the…
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Simulation, Consultants
Powell, William – T+D, 2002
A new generation of e-learning companies is bringing the qualities of live role play to computer simulation. Successful simulations require authentic and relevant scenarios, situations that tap emotions and force actions, unrestricted options, and replayability. (JOW)
Descriptors: Adult Education, Computer Simulation, Distance Education, Training

Friedman, Charles P. – Medical Teacher, 2000
Discusses the effectiveness of medical education and argues for the appropriate use of emerging technology in training. Suggests using a "marvelous machine" concept for trainees and continuing education working on computer-based simulations for a comprehensive practice experience. (Contains 26 references.) (YDS)
Descriptors: Computer Simulation, Educational Technology, Higher Education, Medical Education
Fritz, Mark – Training, 1991
Virtual Reality (VR) is a computer-created sensory experience that so completely immerses participants that they barely can distinguish this "virtual" experience from a real one. VR promises trainers the ultimate method of simulation. (Author)
Descriptors: Adult Education, Computer Simulation, Sensory Experience, Technological Advancement
Salopek, Jennifer J. – Training and Development, 1998
Discusses the use of simulation, a form of interactive multimedia training that re-creates the work environment to a degree of near realism, as a training method. Discusses the benefits of simulations and the cost and process of developing materials. (JOW)
Descriptors: Adult Education, Computer Simulation, Material Development, Multimedia Instruction

Whitehill, Betty V.; McDonald, Barbara A. – Simulation & Gaming, 1993
Describes a study that investigated the effect of motivational variables on task persistence and performance in Navy technical training by giving students problems in a self-paced computer simulation game or drill with variable or fixed payoff points. Student responses to an evaluation questionnaire are discussed. (14 references) (LRW)
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Computer Simulation