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Pournelle, Jerry – Popular Computing, 1985
Discusses several ways computers, software, and peripheral equipment may aid in teaching dyslexic children to read, i.e., using voice synthesizers and speech software; employing human readers to translate what's on the screen; utilizing word processing functions; using microcomputers to control tape recorders; and utilizing "creativity…
Descriptors: Computer Software, Creative Development, Databases, Dyslexia
Kesselman, Martin – Wilson Library Bulletin, 1994
Describes tools and techniques that can be used to increase creativity in libraries. Highlights include idea files; brainstorming, in groups or as individuals; mind mapping; checklists; idea processing software; new age techniques such as brain integration and flotation tanks; and an annotated bibliography of six books on idea techniques. (LRW)
Descriptors: Annotated Bibliographies, Check Lists, Computer Software, Creative Activities
Hamilton, Wayne – Educational Technology, 1987
Examines the nature of desktop publishing and how it can be used in the classroom for gifted/talented students. Characteristics and special needs of such students are identified, and it is argued that desktop publishing addresses those needs, particularly with regard to creativity. Twenty-six references are provided. (MES)
Descriptors: Computer Assisted Instruction, Computer Software, Creative Development, Electronic Publishing

Rasch, Mariana – Computers in Human Behavior, 1988
Discusses computer software as an instructional means of enhancing curricular goals associated with creativity. Theoretical literature on creativity is reviewed; LOGO is discussed as a program to improve creativity in school children; and some ways to enhance instruction to improve the creative process are suggested. (29 references) (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Software, Creative Development, Creativity

Schank, Roger C.; Farrell, Robert – Machine-Mediated Learning, 1988
Discussion of the potential of computers in education focuses on the need for experiential learning and developing creativity in students. Learning processes are explained in light of artificial intelligence research, problems with current uses of computers in education are discussed, and possible solutions using intelligent simulation software…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Computer Software

Koros-Mikis, Marta – Educational Media International, 1994
With the appropriate software, it is possible to create a pedagogical environment where children can learn to read and write at their own pace; by using the software Fairy-Tale-World, children can print their drawings and texts and learn foreign words easily. (AEF)
Descriptors: Computer Software, Creative Development, Early Childhood Education, Educational Environment