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Roelofs, Ardi; Piai, Vitoria; Schriefers, Herbert – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2011
E. Dhooge and R. J. Hartsuiker (2010) reported experiments showing that picture naming takes longer with low- than high-frequency distractor words, replicating M. Miozzo and A. Caramazza (2003). In addition, they showed that this distractor-frequency effect disappears when distractors are masked or preexposed. These findings were taken to refute…
Descriptors: Attention Control, Attention, Experiments, Semantics
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Allchin, Douglas – American Biology Teacher, 2005
Computer programs and models are used to express respect for life by not sacrificing any animal but these alternatives might be deeply flawed. Alternatives to dissection are perverse alternatives that tend to preserve the features of inappropriate dissections like destructiveness, reductionism and objectification.
Descriptors: Laboratory Procedures, Animals, Science Instruction, Biology
Heckenlively, Donald B. – Collegiate Microcomputer, 1986
Describes use of computer simulation which generates bird songs so that students can analyze song motifs and sequences as an introduction to descriptive analysis of behavior in an animal behavior course. Advantages of the simulation are discussed together with computer hardware/software needed and data presentation, analysis, and generation…
Descriptors: Animal Behavior, Computer Graphics, Computer Simulation, Computer Software
Chatfield, Douglas C.; Cruse, Bradley H. – Collegiate Microcomputer, 1986
Describes implementation of computer simulation to aid in training psychology students in research methodology. Four skills required in research are reviewed; the simulation's context and the software used are described; and student activities, including submission of articles to online class journals and students' responses to the method, are…
Descriptors: Computer Simulation, Computer Software, Experimental Psychology, Higher Education
Borgman, Christine L.; And Others – School Library Media Quarterly, 1990
Describes a prototype interactive science catalog for children that will have three interfaces: a subject-oriented browsing search, a search tied directly to science simulations, and an author/title/subject keyword searchable interface. Research plans include examinations of children's abilities to formulate and implement searchable queries and…
Descriptors: Bibliographic Databases, Computer Simulation, Computer Software, Computer System Design