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Milheim, William D. – Machine-Mediated Learning, 1995
An overview is provided of current trends in virtual reality research and development, including discussion of hardware, types of virtual reality, and potential problems with virtual reality. Implications for education and training are explored. (Author/JKP)
Descriptors: Computer Peripherals, Computer Simulation, Computer Software Development, Computer Uses in Education
Keegan, Mark – Educational Technology, 1993
Describes the development of educational computer software called scenario software that was designed to incorporate advances in cognitive, affective, and physiological research. Instructional methods are outlined; the need to change from didactic methods to discovery learning is explained; and scenario software design features are discussed. (24…
Descriptors: Affective Objectives, Computer Assisted Instruction, Computer Simulation, Computer Software Development
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Thurman, Richard A. – Educational Technology, Research and Development, 1993
Examines implications from cognitive psychology which are important for the design of microcomputer-based instructional simulations. Topics addressed include cognitive structure, including schemata and mental models; cognitive and metacognitive strategies; automaticity of cognitive processes; and affect, or the motivational appeal. (Contains 86…
Descriptors: Affective Objectives, Cognitive Processes, Cognitive Psychology, Cognitive Structures
Borsook, Terry K.; Higginbotham-Wheat, Nancy – Educational Technology, 1991
This article examines the concept of interactivity and discusses human-to-human interactivity versus computer-to-human interaction in education. Levels of communicative interdependence are explained, variables that are important ingredients of interactivity are discussed, learner control is discussed, and two interactive instructional systems are…
Descriptors: Communication (Thought Transfer), Computer Assisted Instruction, Computer Simulation, Computer Software Development
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Miller, Leslie; And Others – Interpersonal Computing and Technology, 1996
A lack of gender-sensitive computer games exacerbates female disinterest in technology. Girls-only focus groups revealed phenomena that may help software developers awaken girls' enthusiasm for computing. For instance, girls placed a premium on richly textured video and audio, on collaborating rather than competing, on interacting with male…
Descriptors: Computer Attitudes, Computer Games, Computer Simulation, Computer Software Development
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Magin, D. J.; Reizes, J. A. – Computers and Education, 1990
Discussion of the use of computer simulation for laboratory experiments in undergraduate engineering education focuses on work at the University of New South Wales in the instructional design and software development of a package simulating a heat exchange device. The importance of integrating theory, design, and experimentation is also discussed.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Courseware
Jones, Loretta L.; Smith, Stanley G. – EDUCOM Review, 1992
Discusses various aspects of multimedia instruction, including differences in goals from those of computer-assisted instruction; guidelines for the successful use of interactive multimedia instruction; the use of multimedia lessons in an introductory chemistry course; applications of multimedia instruction for indexing, hypermedia, simulations,…
Descriptors: Chemistry, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Ullmer, Eldon J. – 1992
This paper considers the technological aspects of learning environment analysis in the instructional development process. Characteristics of a technology-based learning environment are discussed, and old and new models of technology and learning are examined. The connection between technology and cognition is addressed, and the importance of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Courseware
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Overbaugh, Richard C. – Computers in the Schools, 1994
Describes the development of an interactive video simulation, the "Classroom Management Simulation," that teaches eight basic principles of classroom management to preservice teachers. Highlights include the instructional design process, including task analysis; the use of HyperCard for programming; and results of field testing. (LRW)
Descriptors: Authoring Aids (Programming), Classroom Techniques, Computer Assisted Instruction, Computer Simulation
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Voogt, Joke – Computers and Education, 1990
Describes study that investigated teachers' criteria for the use of courseware packages in Dutch junior high school physics classes. The development of a courseware evaluation instrument is described; drill and practice, simulation, and tutorial courseware packages are evaluated; motivating elements are considered; and implications for the design…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer Software Evaluation
De Laurentiis, E. C. – 1993
There is a lot of educational software on the market, but little of it can be said to be revolutionary. Despite all the talk about education and computers, the educational software revolution has yet to begin. All educational software can be placed in categories of games (edutainment), simulations, reference software, and tutorials. Choosing…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Managed Instruction