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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements

Robertson, Jenifer Wals – Journal of Computing in Childhood Education, 1994
Addresses usability issues pertaining to the purpose of educational software, followed by suggestions for ways in which educational software can meet the language, physical, social, and cognitive needs of children. Guidelines and recommendations are provided for adapting usability engineering and testing procedures to educational software to…
Descriptors: Computer Software Development, Computer Software Evaluation, Computer Software Selection, Computer System Design
Ezekiel, Aaron B. – 1995
At the University of New Mexico, stakeholders from the Computer and Information Resources and Technology (CIRT) department, Financial Systems, the Health Sciences Center, and the General Libraries, were involved in deciding on the goals of a project to replace Telnet with a suite of network middleware and productivity software on campus computer…
Descriptors: Automation, Computer Centers, Computer Interfaces, Computer Networks