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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Barden, William, Jr. – Science PROBE!, 1991
Discussed are the developments in neural networks technology that promise to make computers a great deal smarter. The brain is described, and its workings are compared to that of a computer. Computer programs that allow the construction of a simulated neural network are discussed and evaluated. (KR)
Descriptors: Artificial Intelligence, Cognitive Development, Communication (Thought Transfer), Computer Software
Middleton, Teresa – Interactive Learning International, 1992
Describes the attributes of a virtual reality system, including flexibility, presence, control and interaction, and feedback; and identifies learning situations in which these attributes would play a key role. Research on virtual reality and related technologies at SRI International (formerly Stanford Research Institute) is summarized. (nine…
Descriptors: Biological Sciences, Computer Simulation, Computer System Design, Disabilities
Weiser, Mark – Scientific American, 1991
Described are some of the ways in which computers can enter invisibly into people's lives. The social issues that embodied virtuality will engender are discussed. The hardware and software, connected by wires, radio waves, and infrared that will allow this to occur are described. (KR)
Descriptors: Computer Networks, Computer Oriented Programs, Computer Peripherals, Computer Science

Bader, Gail; Nyce, James M. – Journal of Computer Documentation, 1998
Argues that there is a fundamental gap between the knowledge that the information systems development community values and that which cultural analysis yields. Suggests that developers, rather than trying to explain social behavior and knowledge with rules, should be concerned with the production of contesting rules and what the production tells…
Descriptors: Computer Software Development, Computer System Design, Design Requirements, Designers

Bowker, Geoffrey C.; Dillon, Andrew; Rosson, Mary Beth; Simonsen, Jesper; Kensing, Finn – Journal of Computer Documentation, 1998
Four articles respond to the Bader and Nyce position that it is unlikely cultural analysis will become a routine tool for information systems developers with these arguments: ethnographic work can aid software development; the problem lies with inappropriate application of social science methods; the problem is technique, not fundamentals; and…
Descriptors: Computer Software Development, Computer System Design, Design Requirements, Designers

Duncan, Denise; And Others – Internet Research, 1993
Describes a prototype information access system developed by NASA (National Aeronautics and Space Administration) called NAM (NASA Access Mechanism) to access the Internet for research and development activities. Topics addressed include the Science and Technical Information Program, information needs, networking requirements, functional and…
Descriptors: Access to Information, Computer Networks, Computer System Design, Futures (of Society)