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Fister, Sarah – Training, 1999
Use of games in computer-based training (CBT) can enliven material, encourage discovery and experiential learning, and make visceral connections for learners. However, humor can offend or wear thin, and games can be perceived as playing rather than as learning. (JOW)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Curriculum Development
Epstein, Robert – Educational Technology, 1993
Describes generativity theory based on the probabilities of many behaviors that are in competition and considers its effect on creativity. Topics discussed include previous and current generativity research, including behavior charts and frequency profiles; computer simulations; skills that improve generative processes; and creativity training in…
Descriptors: Behavioral Science Research, Behavioral Sciences, Charts, Computer Simulation
Peer reviewed Peer reviewed
Papathanasis, Anastasios – Simulation and Games, 1990
Describes the construction of computer-assisted instruction (CAI) and simulation programs that use public domain and shareware programs to simulate economic controversies. Limitations of economics education are discussed, alternative curriculum development that utilizes controversies is explored, and the application of this CAI model to other…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Controversial Issues (Course Content)
Peer reviewed Peer reviewed
Geysen, W.; And Others – European Journal of Engineering Education, 1990
Presented is a philosophy for the education of professional engineers in Belgium. Modern techniques that may be used in classical studies are analyzed. Described is a curriculum that is specific for the Belgium situation in an unified Europe. (KR)
Descriptors: College Science, Computer Assisted Design, Computer Assisted Instruction, Computer Simulation
Peer reviewed Peer reviewed
Borne, Isabelle; Girardot, Colette – Computers and Education, 1991
Describes the use of Smalltalk-80, a French programing language, to teach young children to program effectively using object-oriented concepts. Learning processes involving problem solving and programing are examined, the object-oriented environment is discussed, teacher training is described, and future work is suggested. (21 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Development, Elementary Education
Peer reviewed Peer reviewed
Newman, Denis; And Others – Interactive Learning Environments, 1993
Discusses the integration of technology into the curriculum and how to design an interactive technological learning environment based on the concept of scientific sense-making. Highlights include the importance of sense-making in science education and an experiment on curriculum design for a fifth- to sixth-grade unit on seasonal change. (Contains…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Curriculum Development
Peer reviewed Peer reviewed
Wiley, Scott E. – Engineering Design Graphics Journal, 1990
Proposed is a hierarchy of visual learning giving three primary stages of visual learning as well as seven hierarchical stages. A clarification of terms associated with visual learning is presented. (KR)
Descriptors: Cognitive Development, College Science, Computer Assisted Design, Computer Assisted Instruction
Peer reviewed Peer reviewed
White, Charles S. – Computers in the Schools, 1991
Describes methods of using technology in a preservice social studies methods course that show how technology can support teacher planning and how technology can increase teacher effectiveness. Knowledge of instructional materials is discussed, and how to demonstrate the integration of technology into the curriculum through simulations for decision…
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Development, Databases
Miller, Erez Cedric – 1993
This paper discusses some of the potential benefits and hazards that virtual reality holds for exceptional children in the special education system. Topics addressed include (1) applications of virtual reality, including developing academic skills via cyberspace, vocational training, and social learning in cyberspace; (2) telepresence and distance…
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Development, Distance Education
Stoloff, David L. – 1992
This overview of the use of educational technology in peace education discusses three questions: (1) how educational technology may be applied to increase world understanding and reduce intergroup tensions; (2) what strategies, within what contexts, have proven effective in integrating the study of peace across the curriculum; and (3) how…
Descriptors: Communication (Thought Transfer), Computer Networks, Computer Simulation, Conferences