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Dinkelman, Todd – Democracy & Education, 2016
In "Reinventing the High School Government Course," the authors presented the latest iteration of an ambitious AP government course developed over a seven-year design-based implementation research project. Chiefly addressed to curriculum developers and civics teachers, the article elaborates key design principles, provides a description…
Descriptors: High School Students, United States Government (Course), Course Content, Teaching Methods
Moody, Patricia G.; Matthews, Anne L. – Balance Sheet, 1980
Discusses ways to teach word processing without equipment expenditures. These include development of basic secretarial skills, machine transcription skills, and supervisory skills; and use of model office simulations. (SK)
Descriptors: Business Skills, Curriculum Development, Office Occupations Education, Simulation

Berven, Norman L. – Rehabilitation Counseling Bulletin, 1985
Computer literacy and computer-assisted instruction (CAI) are discussed in relation to professional education in rehabilitation counseling. Current applications of CAI in professional education in various disciplines are reviewed, and potential applications in rehabilitation counseling curricula are discussed. (Author/BL)
Descriptors: Computer Assisted Instruction, Computer Literacy, Counselor Training, Curriculum Development
Cardwell, Paul, Jr. – Gifted Education International, 1995
This article discusses the value of using fantasy and role playing games (FRPG) in the curriculum of gifted students. It lists ways that FRPG can supplement 26 academic subjects and develop 24 learning skills. Objections from religious groups to use of the games are addressed. Different types of games are compared. (CR)
Descriptors: Curriculum Development, Educational Games, Elementary Secondary Education, Enrichment Activities
Fister, Sarah – Training, 1999
Use of games in computer-based training (CBT) can enliven material, encourage discovery and experiential learning, and make visceral connections for learners. However, humor can offend or wear thin, and games can be perceived as playing rather than as learning. (JOW)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Curriculum Development
Ristau, Robert A. – Balance Sheet, 1985
This article describes the framework and the methodology necessary to instill sound principles of economic understanding in business education students. Basic economic concepts are listed and discussed, as well as effective educational delivery systems such as games and simulations (examples are included). (CT)
Descriptors: Business Education, Course Content, Curriculum Development, Delivery Systems
Epstein, Robert – Educational Technology, 1993
Describes generativity theory based on the probabilities of many behaviors that are in competition and considers its effect on creativity. Topics discussed include previous and current generativity research, including behavior charts and frequency profiles; computer simulations; skills that improve generative processes; and creativity training in…
Descriptors: Behavioral Science Research, Behavioral Sciences, Charts, Computer Simulation
Miller, Andy – Simulation/Games for Learning, 1985
Outlines role and sources of simulations and discusses use of adults other than teachers (AOTs) in the classroom in Great Britain's School Curriculum Industry Project. Arguments for using AOTs, a model that delineates role of AOTs in simulation use, and case studies illustrating project practices in this area are presented. (Author/MBR)
Descriptors: Curriculum Development, Experiential Learning, Foreign Countries, Industry

Kaufmann, Marta; Sepe, Thomas D. – Community College Journal, 1998
Describes a new concept for business education at Mercer County Community College called the International Business Practice Firm (IBPF), developed in response to employer calls for a more global approach in teaching American business students. Outlines the IBPF learning process, which teaches students business, technology, and "soft"…
Descriptors: Business Education, Community Colleges, Curriculum Development, Educational Innovation
Hess, Charlotte M.; Gilgannon, Nancy – 1985
Recently, emphasis has been placed on curriculum implementation of character development. The elementary school counselor can function as a curriculum consultant by providing a delivery system for affective goals and objectives in the curriculum. Elementary counselors can help administrators and teachers to define learning problems and establish…
Descriptors: Consultants, Counselor Role, Curriculum Development, Elementary Education

Papathanasis, Anastasios – Simulation and Games, 1990
Describes the construction of computer-assisted instruction (CAI) and simulation programs that use public domain and shareware programs to simulate economic controversies. Limitations of economics education are discussed, alternative curriculum development that utilizes controversies is explored, and the application of this CAI model to other…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Controversial Issues (Course Content)

Beaty, Harry N. – Academic Medicine, 1990
The article proposes changes in how the basic sciences in medical education are taught including development of a matrix of instructional goals and objectives, evaluation of each course offering and clerkship in light of the instructional design, and emphasis on problem solving and simulations. Noted are impediments to change such as national…
Descriptors: Curriculum Development, Curriculum Evaluation, Educational Change, Higher Education

Geysen, W.; And Others – European Journal of Engineering Education, 1990
Presented is a philosophy for the education of professional engineers in Belgium. Modern techniques that may be used in classical studies are analyzed. Described is a curriculum that is specific for the Belgium situation in an unified Europe. (KR)
Descriptors: College Science, Computer Assisted Design, Computer Assisted Instruction, Computer Simulation

Borne, Isabelle; Girardot, Colette – Computers and Education, 1991
Describes the use of Smalltalk-80, a French programing language, to teach young children to program effectively using object-oriented concepts. Learning processes involving problem solving and programing are examined, the object-oriented environment is discussed, teacher training is described, and future work is suggested. (21 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Development, Elementary Education
Killoran, James, Ed. – ATSS/UFT Journal, 1985
The creative process of teaching is discussed. Teachers are artists because they employ creativity when they formulate, select, and organize their ideas into a medium which is called a lesson. This medium, in turn, is the means which provides a learning experience for others. There are eight articles. In the first article, "What is a Lesson?"…
Descriptors: Computer Assisted Instruction, Creative Teaching, Creativity, Curriculum Development
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