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Harmon, Paul; Pipe, Peter – Performance and Instruction, 1986
Describes design and presents examples of industrial use of small expert systems and guidelines for choosing problems which lend themselves to small tool solutions. Use of microcomputer facilitated decision tables to diagnose and categorize people, things, and issues is suggested, and development of three decision table formats is described. (MBR)
Descriptors: Algorithms, Artificial Intelligence, Decision Making, Design
Peer reviewed Peer reviewed
Goosen, Kenneth R.; Kusel, Jimie – Simulation & Gaming, 1993
Presents an interpolation methodology that duplicates and improves the results of mathematical functional relationships useful for designing business enterprise simulations and argues that interpolation is effective over the entire range of production and sales activity. (six references) (EA)
Descriptors: Algorithms, Business, Design, Economic Factors
Peer reviewed Peer reviewed
Thiagarajan, Sivasailam; Pasigna, Aida L. – Simulation and Games, 1985
Describes basic structure of a framegame, Chain Gang, in which self-instructional modules teach a cognitive skill. Procedures are presented for loading new content into the game's basic framework to teach algorithms or heuristics and for game modification to suit different situations. Handouts used in the basic game are appended. (MBR)
Descriptors: Algorithms, Design, Educational Games, Formative Evaluation