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Camille Dickson-Deane; Patricia Grant; Dauran McNeil – Distance Learning, 2024
Recognizing that online teaching and learning is placed within an environment where neither the teacher nor the student has complete-control is the first step to actioning capabilities towards a humanized environment. The tool that is typically used in higher education, the learning management system (LMS), has a design that constrains learning…
Descriptors: Learning Management Systems, Empathy, Personal Autonomy, Electronic Learning
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Rouet, Jean-Francois – Learning and Instruction, 2009
Designers of interactive learning environments face the issue of managing the learner's cognitive load, reducing irrelevant sources while optimizing useful sources of load. I propose a conceptual framework aimed at organizing the contributions of the papers presented in this special issue. The framework identifies three main dimensions, namely…
Descriptors: Familiarity, Computer Assisted Instruction, Prior Learning, Learning Activities
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Ross, Steven M.; Morrison, Gary R. – Journal of Computing in Higher Education, 2012
In this rejoinder to Mazoue ("J Comput High Educ," 2012) article, "the deconstructed campus," we react to his arguments regarding the replacement of face-to-face teaching on college campuses with computer-supported approaches, including on-line learning, intelligent cognitive tutors, and open-ended learning environments where, rather than being…
Descriptors: Evidence, Instructional Design, Experiential Learning, Educational Technology
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Teaching English in the Two-Year College, 2009
This article presents an exchange between Kip Strasma and Elizabeth Tomlinson. Strasma responds to "Gender and Peer Response" by Tomlinson, and Tomlinson responds to Strasma's ""Spotlighting": Peer-Response in Digitally Supported First-Year Writing Courses." Both of them respond to each other's cross talk.
Descriptors: Freshman Composition, Gender Issues, Educational Environment, Sociocultural Patterns
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Jonassen, David H. – Journal of Educational Multimedia and Hypermedia, 1993
Provides an overview of the transition from traditional, programmed instruction to computer-assisted instruction, including concepts and history affecting instructional environments. Describes the focus of articles that follow, including methods for navigating and learning from hypermedia systems; point and query interface; story-based learning…
Descriptors: Computer Assisted Instruction, Computer Software, Educational Environment, Hypermedia
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van Joolingen, Wouter R.; de Jong, Ton – Computers and Education, 1992
Discussion of computer simulations as a form of computer-assisted learning (CAL) focuses on a framework for domain representation for an Intelligent Simulation Learning Environment (ISLE). Topics discussed include knowledge related to computer simulations; formalization of domain knowledge; and the conceptual domain model. (19 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Discovery Learning, Educational Environment
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de Vries, Sjoerd; van Schaik, Paul – Educational and Training Technology International, 1993
Describes an Environment for Courseware Use (ECU), an information system that requires that a courseware product be adaptable within the environment in which it is going to be used. The use of computers in educational organizations is discussed; the use of adaptable products in an ECU is considered, and information modeling of environments for…
Descriptors: Computer Assisted Instruction, Courseware, Educational Environment, Information Systems
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Weller, Martin – Computers & Education, 2007
This paper argues that the internet is built around key technology design features of openness, robustness and decentralisation. These design features have transformed into social features, which are embodied within the cultural values of the internet. By examining applications that have become popular on the net, the importance of these values is…
Descriptors: Values, Learning Experience, Internet, Socialization
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Scott, Bernard; Cong, Chunyu – Campus-Wide Information Systems, 2007
Purpose: Today's technology supports the design of more and more sophisticated interactive learning environments. This paper aims to argue that such design should develop from first principles. Design/methodology/approach: In the paper by first principles is meant: learning theory and principles of course design. These principles are briefly…
Descriptors: Learning Theories, Computer Assisted Instruction, Task Analysis, Teaching Methods
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Jordan, Geoff – Simulation & Gaming, 1992
Examines how computer-based simulations can best be exploited for computer-assisted language learning. Three learning environments are discussed: (1) the classroom, (2) a computer lab, and (3) self-access. Various types of computer-based simulations are described, including sports, adventure games, management of resources, and branching stories.…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software
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Dron, Jon; Mitchell, Richard; Siviter, Phil – Education + Training, 1998
The use of Usenet newsgroups in a computing and information systems classroom at the University of Brighton showed how Internet-based learning systems can encourage rapid evolution so that resources adapt to learners' needs. Although not always used as intended, and including off-topic distractions, newsgroups did accommodate learning styles and…
Descriptors: Computer Assisted Instruction, Educational Environment, Foreign Countries, Higher Education
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Webb, Brian R. – Innovations in Education and Training International, 1995
Discusses computer-supported cooperative learning (CSCL) in the context of computer-supported cooperative work (CSCW). Highlights include learning as a process in CSCW, learning as a task, learning research and CSCL, methodologies of researchers in CSCL, learning outcomes, and educational research issues in CSCL. Contains 62 references. (LRW)
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Environment, Educational Research
Filipczak, Bob – Training, 1996
Self-paced interactive training can be the most effective way to train. The point of multimedia training is to create a dynamic educational construct where people learn because they are totally engaged. (JOW)
Descriptors: Adult Education, Computer Assisted Instruction, Educational Environment, Multimedia Instruction
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Swan, Karen; Black, John B. – Interactive Learning Environments, 1993
Discussion of computer programming and knowledge-based instruction focuses on three studies of elementary and secondary school students which show that five particular problem-solving strategies can be developed in students explicitly taught the strategies and given practice applying them to solve LOGO programming problems. (Contains 53…
Descriptors: Analogy, Computer Assisted Instruction, Educational Environment, Elementary Secondary Education
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Cook, Dale L. – New Directions for Adult and Continuing Education, 1995
As communities develop in cyberspace, distance education facilitators should recognize that, although community cannot be mandated, there are ways to foster a sense of community in distance learning environments: focus on human interaction, learning partnership, regular and consistent feedback, and course-based listservs. (SK)
Descriptors: Adult Learning, Community, Computer Assisted Instruction, Computer Networks
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