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Govender, Irene – Computers & Education, 2009
In this paper the influence of the learning context is considered when learning to program. For the purposes of this study, the lectures, study process, previous knowledge or teaching experience and tests comprised the learning context. The article argues that students' experiences of the learning context have important implications for teaching…
Descriptors: Learning Processes, Context Effect, Educational Environment, Teachers
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Boyle, Tom; And Others – Computers and Education, 1994
Describes the design, implementation, and evaluation of a computer-assisted learning (CAL) package called CLEM (CORE Learning Environment for Modula-2) that was developed in Great Britain for teaching the Modula-2 programming language to first-year college students. Topics discussed include interactivity, flexibility, ease of use, student…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Science Education, Computer System Design
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Swan, Karen; Black, John B. – Interactive Learning Environments, 1993
Discussion of computer programming and knowledge-based instruction focuses on three studies of elementary and secondary school students which show that five particular problem-solving strategies can be developed in students explicitly taught the strategies and given practice applying them to solve LOGO programming problems. (Contains 53…
Descriptors: Analogy, Computer Assisted Instruction, Educational Environment, Elementary Secondary Education
Bruckman, Amy – 1994
Multi-User Dungeons (MUDs), are text-based virtual reality environments in which participants separated by great physical distances can communicate and collaborate in programming. Most MUDs started out as adventure games but are quickly being adapted for more "serious" endeavors. This paper presents a case study of the experiences of a…
Descriptors: Adult Education, Case Studies, Community, Computer Mediated Communication
Gisolfi, Peter A. – American School Board Journal, 1999
A firm that has designed many preschool and elementary school projects identifies three factors that are vital to successful design for young children: protection, interaction, and scale. Accompanying drawings of three projects illustrate these design principles. (MLF)
Descriptors: Architects, Architectural Programming, Childhood Needs, Educational Environment
Soep, Elisabeth – Phi Delta Kappan, 2005
Educational researchers have paid little attention to "critique"--an activity young artists routinely use to assess and advance their creative projects. It is an activity from which they have a lot to learn, particularly in the context of community-based arts collaboratives. In school classrooms where teachers emphasize group projects…
Descriptors: Young Adults, Standardized Tests, Educational Researchers, Evaluation Methods
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Blokhuis, Jason C. – American Educational Research Journal, 2008
If the notion of public and private spheres seems somehow quaint or old-fashioned, the distinction between public and private corporations will be that much more obscure. Yet Channel One broadcasts in a public school classroom are indisputably the result of a contract between a private corporation (Alloy Media + Marketing) and a public corporation…
Descriptors: Public Schools, Interests, Boards of Education, Corporations
Powell, Gary C.; Okey, James R. – Performance and Instruction, 1994
Discusses factors which influence performance when authoring multimedia instructional materials, including background knowledge, resource accessibility, learning and teaching styles, learning or job setting, access to expertise, performance support, cooperative learning, tutorials, models, online training, and expert guidance. (Contains six…
Descriptors: Authoring Aids (Programming), Cognitive Style, Computer Assisted Instruction, Computer Software Development