NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 10 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Maggi Savin-Baden – Journal of Problem Based Learning in Higher Education, 2024
This reflection provides an introduction to, and reflection on, the new text "Rethinking Problem-based Learning for the Digital Age" (Savin-Baden and Fraser, 2024). It begins by telling the story and rationale for the creation of the book and then provides an overview of the text of the whole. The next section discusses the purpose of…
Descriptors: Problem Based Learning, Educational Technology, Technology Uses in Education, Neoliberalism
Peer reviewed Peer reviewed
Direct linkDirect link
Taber, Keith S. – Chemistry Education Research and Practice, 2020
This comment discusses some issues about the use and reporting of experimental studies in education, illustrated by a recently published study that claimed (i) that an educational innovation was effective despite outcomes not reaching statistical significance, and (ii) that this refuted the findings of an earlier study. The two key issues raised…
Descriptors: Chemistry, Educational Innovation, Statistical Significance, Statistical Inference
Peer reviewed Peer reviewed
Direct linkDirect link
Arbaugh, J. Ben – Journal of Management Education, 2018
Herein, Ben Arbaugh discusses his article, "Virtual Classroom Characteristics and Student Satisfaction in Internet-Based MBA Courses," not only in terms of its impact on his career and studies of online delivery in business schools but also in terms how it is and can be representative of what business and management education (BME)…
Descriptors: Student Attitudes, Masters Programs, Business Administration Education, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Bell, David – British Journal of Educational Technology, 2009
There is currently widespread interest in exploring the opportunities to develop learning that can be delivered in three-dimensional multiuser virtual environments (3-D MUVEs). In this paper, I argue for the need to conduct research into the emerging cultures of use in 3-D MUVEs, focussing on the example of Second Life. Drawing on social and…
Descriptors: Social Systems, Educational Research, Research Needs, Cultural Context
Mecklenburger, James A. – Phi Delta Kappan, 1988
Compares David Kearns' resentment of school performance (in the same "Kappan" issue) to the author's own frustration with Xerox photocopiers. To achieve the restructuring and choice central to Kearns' educational recovery plan, the schools will need to depend increasingly on technology (computer simulations, interactive video, and…
Descriptors: Artificial Intelligence, Computer Simulation, Educational Change, Educational Research
Shaffer, David Williamson; Halverson, Richard; Squire, Kurt R.; Gee, James P. – Wisconsin Center for Education Research (NJ1), 2005
Will video games change the way we learn? We argue here for a particular view of games--and of learning--as activities that are most powerful when they are personally meaningful, experiential, social, and epistemological all at the same time. From this perspective, we describe an approach to the design of learning environments that builds on the…
Descriptors: Learning Theories, Educational Games, Video Games, Teaching Methods
Peer reviewed Peer reviewed
Locke, Lawrence F.; And Others – Journal of Teaching in Physical Education, 1992
These articles contain responses from several scholars on the issue of field systems analysis (FSA). The scholars offer critiques from their sport pedagogy perspectives, a reaction relating FSA to personal examinations of teaching expertise, and a discussion of how computer simulation informs the study of expert teachers. (SM)
Descriptors: Behavioral Science Research, Computer Simulation, Educational Research, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Squire, Kurt – Educational Researcher, 2006
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a "designed experience." Players'…
Descriptors: Play, Educational Researchers, Video Games, Interactive Video
Martin, David W. – 1985
The paper discusses a number of issues concerning the practical usefulness of cognitive psychology research, and presents a case study of pilot training methods to illustrate a model of research processes that produces outcomes which contribute to both basic and applied research goals. Research studies are described as varying in the degree to…
Descriptors: Action Research, Computer Simulation, Educational Experiments, Educational Research
Peer reviewed Peer reviewed
Smith, Peter E. – Simulation and Games, 1987
Reviews research and development in media and computer based classroom simulations, emphasizing feasibility and reliability, presentation modes, and benefits. Areas of further study are highlighted, including transfer of training, degree of realism necessary, and correlation with instructional theories; specific variables for study are also…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Research, Feasibility Studies