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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Landsburger, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2006
This article presents an interview with Elizabeth Boling, aka Noel Wheeler, aka Skater Owens, aka EXB, editor of "TechTrends" magazine. EXB has edited AECT's bi-monthly peer-reviewed magazine since January 2003. She is also an associate professor in the Instructional Systems Technology department at Indiana University Bloomington (IUB),…
Descriptors: Editing, Periodicals, College Faculty, Interviews
Hummell, Laura – Technology Teacher, 2006
Synectics is a creative problem-solving process developed by William J. J. Gordon and George Prince in the 1960s (Gordon, 1961). A result of Gordon and Prince observing brainstorming sessions that achieved varying levels of success, Synectics outlines the processes that people can use to help them overcome mental blocks while working on difficult…
Descriptors: Technology Education, Creative Thinking, Problem Solving, Teaching Methods

Homan, Willem J. – Educational Media International, 1994
Examines virtual reality (VR), and discusses the dilemma of defining VR, the limitations of the current technology, and the implications of VR for education. Highlights include a VR experience; human factors and the interface; and altered reality versus VR. (Author/AEF)
Descriptors: Computer Graphics, Educational Benefits, Educational Development, Educational Technology
Lindroth, Linda – Teaching Pre K-8, 2004
WordArt is a wizard feature in MS Word that changes text into a graphic object. It is located in the MS Word menu bar: Insert, Picture, WordArt. Text can be edited to create a multitude of special effects--all with very little, if any, graphic arts training. WordArt is perfect for word processing writing, allowing even primary students to create…
Descriptors: Computer Software, Instructional Materials, Mathematics Instruction, Teaching Methods
Hay, Kenneth – Educational Media and Technology Yearbook, 2000
Provides a profile of the career of John Belland and his work in instructional technology. Highlights include his educational background, teaching experience in higher education, work in learning with 3D computer-generated animation, alternative paradigms of instructional design, and ideas of postmodernism. (LRW)
Descriptors: Computer Graphics, Educational Background, Educational Technology, Higher Education
ChanLin, Lih-Juan – 1994
This paper reviews the literature pertinent to learning with graphics. The dual coding theory provides explanation about how graphics are stored and precessed in semantic memory. The level of processing theory suggests how graphics can be employed in learning to encourage deeper processing. In addition to dual coding theory and level of processing…
Descriptors: Attention, Cognitive Processes, Computer Assisted Instruction, Computer Graphics

Taylor, Robert P.; Cunniff, Nancy – Teachers College Record, 1988
The efficacy of using graphic representations of concepts, which are more readily generated on a computer than in traditional texts, was studied. The study, which involved teaching computer programming, is described. The necessity of further research is discussed. (JL)
Descriptors: Autoinstructional Aids, Cognitive Style, Computer Assisted Instruction, Computer Graphics
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media
Black, Kelly J. – 1990
The use of computer graphics as visual aids to lecture-style university instruction is discussed briefly. It is contended that the following three factors inhibit the application of computers as visual aids: (1) the costs of providing sufficient numbers of monitors and large enough monitors to allow appropriate visual access by students are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Educational Technology
Aldrich, Clark – Online Learning, 2001
Presents responses of leaders from six simulation companies about challenges and opportunities of soft-skills simulations in e-learning. Discussion includes: evaluation metrics; role of subject matter experts in developing simulations; video versus computer graphics; technology needed to run simulations; technology breakthroughs; pricing;…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation

Hughes, David R. – Internet Research, 1993
Describes a cost-effective model for public elementary and secondary school educational networking that is based on linking local computer bulletin boards at the school level with the Internet. Highlights include various communications protocols; graphics; teacher training and administrative support; library resources; public readiness; and cost…
Descriptors: Administrators, Computer Graphics, Cost Effectiveness, Cost Estimates

Head, J. Thomas – New Directions for Teaching and Learning, 1992
Trends in computer graphics include increasing speed of processing, higher-resolution computer displays, and easier-to-use software with expanded clip-art libraries and high-quality templates. In the 1990s, colleges and faculty should be preparing for the changes this will soon bring in the teaching/learning process. (MSE)
Descriptors: Change Strategies, College Instruction, Computer Graphics, Computer Software

Demana, Franklin; Waits, Bert K. – College Mathematics Journal, 1988
Argues that while microcomputer and graphing calculators have evolved to a stage where they should be used routinely by mathematics students at all levels, there is sometimes potential to mislead students with computer generated graphs. Examples are included. (PK)
Descriptors: College Mathematics, Computation, Computer Assisted Instruction, Computer Graphics

Larson, Timothy R. – Journal of Interactive Instruction Development, 1995
Presents a case study of the design and production of "Interactive Calculus," an interactive multimedia textbook. Discusses reasons for using multimedia textbooks; what an interactive textbook is; content, organization, graphic design, authoring and composition; and work flow. (AEF)
Descriptors: Calculus, Case Studies, Computer Graphics, Computer Uses in Education
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