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Robertson, Judy – Computers & Education, 2012
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11-12 year old learners made their own computer games…
Descriptors: Audience Awareness, Females, Gender Differences, Peer Evaluation
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Utting, Ian; Cooper, Stephen; Kolling, Michael; Maloney, John; Resnick, Mitchel – ACM Transactions on Computing Education, 2010
This article distills a discussion about the goals, mechanisms, and effects of three environments which aim to support the acquisition and development of computing concepts (problem solving and programming) in pre-University and non-technical students: Alice, Greenfoot, and Scratch. The conversation started in a special session on the topic at the…
Descriptors: Computer Science Education, Computer Assisted Instruction, Problem Solving, Programming
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Schwier, Richard A. – Canadian Journal of Learning and Technology, 2006
In this commentary, Richard Schwier draws observations of what he believes are key issues in e-learning that come directly out of "A Review of e-Learning in Canada." However, much of the commentary is consumed by topics that haven't yet generated the volume or type of research necessary to allow the kind of compressed scrutiny that this…
Descriptors: Electronic Learning, Computer Assisted Instruction, Special Needs Students, Educational Research