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Ballance, Oliver James – Language Learning & Technology, 2013
In the previous issue of "LLT", I commented upon Stockwell (2010), suggesting that the learning activities investigated limited the scope of his research on the effects of the MALL platform. Professor Stockwell responded in the same issue with a spirited riposte. However, it became clear that much of the disagreement lay in a matter of definition.…
Descriptors: Learning Activities, Teaching Methods, Electronic Learning, Internet

Goodfellow, Robin – Computer Assisted Language Learning, 1995
Reviews existing examples of computer-assisted vocabulary learning and suggests some principles for the future design of such programs. The issues considered are the extent to which the program is specifically oriented to vocabulary learning, what gives the interaction its instructional value, and what makes an interaction specifically…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Development, Dictionaries
Batey, Anne; Ricketts, Dick – 1987
Intended to help educators choose the most appropriate word processing products for elementary school writing instruction, this report provides information about 12 word processor software products and 13 writing activity products. These products and the writing activities they use are as follows: (1) Bank Street Writer III (Activity Files,…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Reviews, Courseware
Gorbunov, Andrei L. – Computing Teacher, 1994
Discussion of knowledge constructionism focuses on LEGO TC logo, a program that permits control of LEGO toys by means of a computer. A project for 9- and 10-year-old students that uses LEGO TC logo to develop concepts related to automatic control systems is explained. (three references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Software, Constructivism (Learning), Elementary Education

Garrett, Nina, Ed.; Hart, Robert S., Ed. – Foreign Language Annals, 1986
"Juegos comunicativos," a software program designed for use with the Apple IIe, IIc, or II+, emphasizes "communicative" computer-assisted Spanish language learning through five educational games. The program uses Spanish vocabulary and structures to solve "problems" rather than the standard drill-and-practice format.…
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Learning Activities
Topp, Ray H. – Computing Teacher, 1985
Reports observations on present use of microcomputers in elementary education in Australia, Canada, New Zealand, and the United States and presents recommendations regarding hardware, software, use of microcomputers, and teacher training. (MBR)
Descriptors: Computer Software, Elementary Education, Foreign Countries, Guidelines

Jarchow, Elaine; Montgomery, Janey – English Journal, 1985
Makes a case for adventure and fantasy computer games as encouraging development of problem-solving skills and organizational abilities and for fostering reading comprehension. Suggests ways of incorporating these games into classroom activities. (RBW)
Descriptors: Computer Software, Educational Games, English Instruction, Fantasy

Johns, T. F.; Lixun, Wang – System, 1999
Traces the origin and development of a text-based computer-assisted language-learning activity, namely the shuffling of sentences of a text and the reconstruction on screen of that text. Emphasizes the elements of continuity between the first version, implemented on a mainframe computer, and the latest version. Classroom use of the latest version…
Descriptors: Chinese, Computer Assisted Instruction, Computer Software Development, Higher Education
Heckenlively, Donald B. – Collegiate Microcomputer, 1986
Describes use of computer simulation which generates bird songs so that students can analyze song motifs and sequences as an introduction to descriptive analysis of behavior in an animal behavior course. Advantages of the simulation are discussed together with computer hardware/software needed and data presentation, analysis, and generation…
Descriptors: Animal Behavior, Computer Graphics, Computer Simulation, Computer Software

Wachowicz, Krystyna A.; Scott, Brian – CALICO Journal, 1999
Reviews speech-interactive learning activities in selected commercial products: activities for vocabulary development, conversational practice, and pronunciation. Suggests the effectiveness of speech-interactive computer-assisted language learning is determined less by capabilities of the speech recognizer than by (a) design of language-learning…
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Computer Software, Feedback
Levin, James A. – 1981
Computers in non-school settings, educational computer games, and education without schools are the primary topics covered in this three-section paper. The first section describes the use of personal computers in two different, non-school environments: the home and computer clubs. A "diary study" by Yaakov Kareev is summarized, in which…
Descriptors: Clubs, Computer Software, Discovery Learning, Educational Games
Falk, Laurence L.; Falk, Carol J. – Collegiate Microcomputer, 1986
Describes a computer simulation providing population change profiles at 5-year intervals for 100 years, projecting natural rate of increase and total population, per capita gross national product, energy consumption, age-specific fertility rates, and survival ratios. Data sources for the simulation, sample printed output, and learning activities…
Descriptors: Behavioral Objectives, Birth Rate, Computer Simulation, Computer Software
Chesebrough, David E. – Learning, 1989
This article describes several examples of how teachers can use integrated software packages (programs that combine word processor, database, and spreadsheet applications) for classroom management and student activities. Examples of documents created with application programs, lists of software, and resources are included. (IAH)
Descriptors: Classroom Techniques, Computer Software, Computer Uses in Education, Databases
Sheingold, Karen – 1984
Educators are asking about the appropriate role of computers in the classroom, whether computers have a legitimate place in a classroom for young children or will supplant more important activities, and whether children under the age of 8 should use microcomputers. These general questions must be examined in order to discover the real, underlying…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Software, Interaction

Ettinger, Linda; Roland, Craig – Art Education, 1986
An overview of ways the microcomputer can be incorporated in existing art curricula is provided. Emphasized are the use of the microcomputer as part of studio art activities and the study of microcomputer art. A bibliography of software references is provided. (RM)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Computer Software