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Showing 1 to 15 of 21 results Save | Export
Theodotou, Evgenia – Online Submission, 2010
Technology in education is considered in empirical and theoretical literature as both beneficial and harmful to children's development. In the field of the early years settings there is a dilemma whether or not early childhood teachers should use technology as a teaching and learning resource. This paper has a pedagogical focus, discussing the…
Descriptors: Learning Theories, Early Childhood Education, Computer Uses in Education, Children
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Laurillard, Diana – Studies in Higher Education, 2008
The article argues that we make best use of learning technologies if we begin with an understanding of educational problems, and use this analysis to target the solutions we should be demanding from technology. The focus is to address the issue from the perspective of teachers and lecturers (the "teaching community"), and to consider how…
Descriptors: Management Systems, Action Research, Online Courses, Learning Experience
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Wegerif, Rupert; Littleton, Karen; Jones, Ann – International Journal of Educational Research, 2003
This paper focuses on three distinctive ways in which educational software can support learning dialogues in primary classrooms. After a re-capitulation of published research on Initiation, "Discussion," Response, Feedback (IDRF) exchanges, where the computer is used to stimulate discussion and then direct it through using feedback, we ask if…
Descriptors: Learning Activities, Educational Technology, Foreign Countries, Courseware
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Garrett, Mary; Ezzo, Michael – Journal of Interactive Instruction Development, 1996
Education and entertainment both seek to create memorable events. This article explores memory enhancement techniques in each field, the potential role of multimedia in these techniques, determining appropriate and inappropriate merging of education with the emotionalism of entertainment, and assessing one's options for edutainment purchases.…
Descriptors: Appropriate Technology, Comparative Analysis, Computer Uses in Education, Educational Media
Gladhart, Marsha A. – 2002
In the hands of inspired teachers, computers can provide opportunities for creativity and interaction that add new excitement to learning. PowerPoint and HyperStudio are just two examples of computer software that are frequently used by students to share knowledge and develop communication skills using multimedia. Publishing their work with the…
Descriptors: Animation, Class Activities, Communication Skills, Computer Uses in Education
Chesebrough, David E. – Learning, 1989
This article describes several examples of how teachers can use integrated software packages (programs that combine word processor, database, and spreadsheet applications) for classroom management and student activities. Examples of documents created with application programs, lists of software, and resources are included. (IAH)
Descriptors: Classroom Techniques, Computer Software, Computer Uses in Education, Databases
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Banas, Ed Jr. – Inquiry, 1998
Describes the development of a course on public budgeting and finance, which integrated the use of SimCity Classic, a computer-simulation software, with traditional lecture, guest speakers, and collaborative-learning activities. Explains the rationale for the course design and discusses the results from the first semester of teaching the course.…
Descriptors: Classroom Techniques, Community Colleges, Computer Games, Computer Simulation
Stanley, Milt – Computing Teacher, 1986
Defines desktop publishing, describes microcomputer developments and software tools that make it possible, and discusses its use as an instructional tool to improve writing skills. Reasons why students' work should be published, examples of what to publish, and types of software and hardware to facilitate publishing are reviewed. (MBR)
Descriptors: Books, Classroom Techniques, Computer Software, Computer Uses in Education
Kay, Alan – Educom Review, 1996
Discusses the need for children to become fluent in logical argument and systems dynamics. Examines the "create an embedded environment and support classroom teachers with visiting experts" strategy in music and technology education. Describes the distinction between meaningless activities with computers and computer literacy. (AEF)
Descriptors: Cognitive Development, Computer Literacy, Computer Uses in Education, Educational Technology
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Watkins, Ryan – Performance Improvement, 2005
Although e-learning can offer interactive and engaging learning experiences, the creative ideas that are necessary to create such environments are not always easy to come up with when designing, developing, or teaching e-learning courses. E-learning activities use online technologies such as chat rooms, discussion boards, or email to facilitate…
Descriptors: Online Systems, Computer Uses in Education, Internet, Computer Mediated Communication
Bowman, Leslie – Teachers.Net Gazette, 2001
In traditional face-to-face classrooms, teachers lead their students through discussions using strategies that promote reflection and further exploration of issues and topics. The same holds true in the online class. There are specific techniques and strategies used in facilitating learning through discussion in both types of classes. The…
Descriptors: Class Activities, Classroom Communication, Computer Mediated Communication, Computer Uses in Education
Ross, Patricia – Computing Teacher, 1995
Discusses the use of telecomputing in classrooms. Topics include telecomputing goals; use of the Internet; language arts and music FTP (file transfer protocol) sites; social studies FTP sites; science Telnet sites; social studies Telnet sites; skill building and learning processes; and instructional design. (LRW)
Descriptors: Computer Uses in Education, Elementary Secondary Education, File Transfer Protocol, Instructional Design
Dinchak, Marla – 1999
This presentation aims to explain the practical application of the World Wide Web as a primary tool for creating a learner-centered classroom. Based on Terry O'Banion's book, A Learning College for the 21st Century, a model that places learning and the learner first is proposed. Six key principles are explained and are utilized as the guiding…
Descriptors: Community Colleges, Computer Uses in Education, Educational Technology, Learner Controlled Instruction
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Oldfield, Bernard J. – Mathematics in School, 1991
Discussed are reasons why games should be included in the mathematics curriculum at all levels. Presented are arguments for this position and ways of enhancing the use of games in the learning of mathematics. Included are a definition of a mathematical game and types of mathematical games. (KR)
Descriptors: Computer Uses in Education, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Mingle, Mary E. H. – 1999
Integrating technology into the Adult Basic Literacy Education (ABLE) classroom can be very helpful to students and teachers, but it requires a shift in the teacher's role. The idea of "delivering" instruction--teacher-centered classes or tutor-directed lessons--should be replaced with student-centered, self-paced learning. Although the first…
Descriptors: Adult Basic Education, Adult Literacy, Classroom Techniques, Computer Uses in Education
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