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Moore-Russo, Deborah; Wiss, Andrew; Grabowski, Jeremiah – College Teaching, 2018
In this article, we provide a commentary on the current state of gamification in higher education by reviewing the research literature, noting a lack of research focused on the design of gamified postsecondary courses. To address this issue, we discuss four potential pitfalls instructors may encounter when designing gamified learning activities.…
Descriptors: Educational Games, Higher Education, Instructional Design, Learning Activities
Whitton, Nicola; Hollins, Paul – ALT-J: Research in Learning Technology, 2008
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multi-player online role-playing games (MMORPGs) for collaborative learning. However, this paper argues that collaborative gaming worlds have been in use much longer and are much wider…
Descriptors: Higher Education, Educational Benefits, Virtual Classrooms, Educational Games
Anderson, Gary L.; Herr, Kathryn – Educational Researcher, 2011
This article takes issue with the notion that professional learning communities need to be more focused on teacher expertise through the use of online videos of lessons taught by expert teachers that are aligned with the Common Core State Standards. The authors argue that the use of externally developed, research-based, and standards-aligned…
Descriptors: Expertise, Evidence, Video Technology, State Standards
Theodotou, Evgenia – Online Submission, 2010
Technology in education is considered in empirical and theoretical literature as both beneficial and harmful to children's development. In the field of the early years settings there is a dilemma whether or not early childhood teachers should use technology as a teaching and learning resource. This paper has a pedagogical focus, discussing the…
Descriptors: Learning Theories, Early Childhood Education, Computer Uses in Education, Children
Rouet, Jean-Francois – Learning and Instruction, 2009
Designers of interactive learning environments face the issue of managing the learner's cognitive load, reducing irrelevant sources while optimizing useful sources of load. I propose a conceptual framework aimed at organizing the contributions of the papers presented in this special issue. The framework identifies three main dimensions, namely…
Descriptors: Familiarity, Computer Assisted Instruction, Prior Learning, Learning Activities

Lewis, Martina E. – Language Arts, 1991
Discusses the uses of videodisks and laserdisks in the elementary classroom. (MG)
Descriptors: Educational Technology, English Instruction, Information Technology, Learning Activities
Broinowski, Ian – New Horizons in Adult Education & Human Resource Development, 2006
In this article Ian Broinowski explores creative and interesting ways to incorporate text messaging (SMS) into his teaching practices. Using a computer he is able to send messages related to classroom activities and share ideas and resources with students. He also examines some of the protocols associated with the use of mobile phones and draws…
Descriptors: Class Activities, Learning Activities, Teaching Methods, Educational Practices
Holloway, Robert E. – Videodisc/Videotext, 1982
Discusses the nature of technology transfer in education, outlines the impact of new technologies on educational practices, evaluates the connections between the capabilities of videodiscs and the learning activities to which they may be applied, and describes the design variables which will affect the development of videodisc-based instructional…
Descriptors: Educational Media, Educational Technology, Instructional Design, Instructional Development
Steinkuehler, Constance – Educational Technology, 2008
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places these games squarely among the most promising new digital technologies to date. In this article, the author broadly outlines the qualitative results of a two and…
Descriptors: Ethnography, Educational Technology, Games, Computers
Aucoin, P. J. – Pathways: The Ontario Journal of Outdoor Education, 2011
Over the past three decades, environmental issues have been on the global forefront and continue to affect people's daily lives. Although the need for environmental attention is at an all-time high, outdoor and environmental education (OEE) plays an insufficient role in school systems. As technology continues to contribute to advancements in every…
Descriptors: Foreign Countries, Place Based Education, Outdoor Education, Environmental Education
Pappas, Marjorie L. – School Library Media Activities Monthly, 1996
Describes some of the author's observations about information technology trends and their impact on her two grandchildren's classroom experiences. Topics include the shift from acquisition to information access, the shift from paper to electronic format, networked communications and computerized collaborative projects, and the emerging portability…
Descriptors: Access to Information, Computer Networks, Educational Technology, Futures (of Society)

Nannay, Robert W. – Technology Teacher, 1995
Partners for America's Cup Technology--Maine (PACT 95) emphasizes the educational linkages associated with the famous sailboat race. The learning activities used relate to problem solving, communication skills, and cooperative learning. These activities can be designed to reinforce established goals, objectives, and competencies. (JOW)
Descriptors: Integrated Curriculum, Learning Activities, Secondary Education, Technology Education
Foster, Patrick – Technology and Children, 1997
Discusses problems that arise in elementary school education: improper equipment and lack of facility support; and insufficient resources and slow processes that lead to bottlenecks during student projects. Suggests solutions: fortify the top three pieces of equipment, alternate activities, use group brainstorming and problem solving. (JOW)
Descriptors: Educational Equipment, Elementary Education, Learning Activities, Problems

Howie, Jim; Jordan, Jeff; Millson, David – Technology Teacher, 1999
Describes a dart-making project that is used as a comprehensive introduction to machining in beginning metals and technology classes. It helps the students bridge the gap between theory and practice by integrating science and technology. (JOW)
Descriptors: Integrated Curriculum, Learning Activities, Metal Working, Secondary Education
Mingle, Mary E. H. – 1999
Integrating technology into the Adult Basic Literacy Education (ABLE) classroom can be very helpful to students and teachers, but it requires a shift in the teacher's role. The idea of "delivering" instruction--teacher-centered classes or tutor-directed lessons--should be replaced with student-centered, self-paced learning. Although the first…
Descriptors: Adult Basic Education, Adult Literacy, Classroom Techniques, Computer Uses in Education