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Showing 1 to 15 of 20 results Save | Export
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Suzuki, Yuichi; Nakata, Tatsuya; Dekeyser, Robert – Modern Language Journal, 2020
In the coda chapter of the special issue on second language (L2) practice and cognitive psychology, we proposed a theoretical framework for optimizing and researching L2 practice (Suzuki, Nakata, & DeKeyser, 2019). Rogers and Leow's commentary (2020) raised three potential issues regarding this framework, and the present response article aims…
Descriptors: Second Language Learning, Second Language Instruction, Cognitive Psychology, Learning Processes
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Biles, Melissa – Cultural Studies of Science Education, 2012
This response to Leah A. Bricker and Phillip Bell's paper, "GodMode is his video game name", examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning,…
Descriptors: Video Games, Social Environment, Learning Processes, STEM Education
McMeen, George R. – Educational Technology, 1983
Verbal information contained in a multimedia presentation should be seen in a holistic sense. A close interrelationship exists between audio and visual; they express information for a common purpose. The task of the designer is to interweave them meaningfully. (MBR)
Descriptors: Instructional Design, Instructional Materials, Learning Processes, Learning Theories
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Kulhavy, Raymond W.; And Others – Educational Technology, Research and Development, 1993
Reviews research on how geographic maps influence the recall of associated text and describes a theoretical model of map-text learning based on dual-coding theory and working memory operations. Instructional implications are explained, and recommendations for instructional applications are given. (Contains 84 references.) (LRW)
Descriptors: Coding, Geography, Instructional Design, Learning Processes
Cennamo, Katherine Sears; Dawley, Ginger Wellbaker – Performance and Instruction, 1995
Discusses how to design interactive video materials for adult learners. Highlights include capabilities of interactive video; characteristics of adult learners; allowing adults to set their own goals; establishing a need to know; linking new information to prior knowledge; and individual responsibility for learning.(LRW)
Descriptors: Adult Learning, Adult Students, Interactive Video, Learning Processes
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Thiagarajan, Sivasailam – Simulation & Gaming, 1994
Discusses the design and use of simulations and games in education based on personal experiences over a period of 20 years and offers insights relating to design techniques, participant reactions, alternative approaches to learning, the impact of experiential approaches, the importance of debriefing, cross-cultural communication, and therapeutic…
Descriptors: Educational Games, Experiential Learning, Higher Education, Intercultural Communication
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Marland, Percy; And Others – Distance Education, 1990
Describes study that examined how Australian distance education students use and learn from textual materials. Text processing strategies and rates of progress are examined; textual features including study guides, table of contents, cross-referencing, and visual aids are considered; and recommendations for improving learning from textual…
Descriptors: Distance Education, Foreign Countries, Higher Education, Learning Processes
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Petranek, Charles – Simulation & Gaming, 1994
Discusses experiential learning and the use of simulations and games. Topics addressed include teaching only with simulations; deception in simulations; ethical issues; benefits of student journals; learning processes; debriefing phases, both oral and written; the role of the teacher; political issues; and designing simulations, including…
Descriptors: Deception, Educational Games, Ethics, Experiential Learning
Edelsky, Carole – Computers, Reading and Language Arts, 1984
Summarizes the results of research on oral and written language processes and lists problems with computer software that does not reflect that research. (AEA)
Descriptors: Computer Software, Educational Research, Language Arts, Language Research
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Jaspers, Fons – Educational and Training Technology International, 1994
Discusses individual perceptional modality preferences, including verbalization versus visualization, reading versus listening, and audio versus video. Literature on perception and on mental representation and learning styles is reviewed, and theoretical and practical implications for instructional materials design are suggested, including the use…
Descriptors: Audiovisual Aids, Formative Evaluation, Instructional Design, Instructional Materials
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Noordink, Peter J.; Naidu, Som – Distance Education, 1994
Discusses procedures for the analysis of instructional strategies incorporated into distance learning materials, especially with regard to the development of higher order cognitive ability (i.e., critical thinking). Three approaches to task analysis are examined, including the learning hierarchy model, the concept hierarchy, and the information…
Descriptors: Critical Thinking, Distance Education, Educational Strategies, Evaluation Methods
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Boda, Edit; Tompa, Klara – Educational Media International, 1992
Discussion of the spread of educational technology and its influence on students focuses on experiences in Hungary. Topics discussed include the design of instructional materials, including software; curriculum development and the use of media; the teaching-learning process; goals of media use; examples from elementary and secondary education; and…
Descriptors: Computer Assisted Instruction, Computer Software Development, Curriculum Development, Educational Technology
Pea, Roy D. – 1984
This paper explores the thesis that advances in computer applications and artificial intelligence have important implications for the study of development and learning in psychology. Current approaches to the use of computers as devices for problem solving, reasoning, and thinking--i.e., expert systems and intelligent tutoring systems--are…
Descriptors: Artificial Intelligence, Child Development, Cognitive Development, Computers
Owens, David – Programmed Learning and Educational Technology, 1988
Reviews current findings of empirical research on older adult learning, notes key differences in how older adults and young people learn, and suggests strategies that could be used to enhance the effectiveness and efficiency of instruction designed for the elderly. (33 references) (Author/LRW)
Descriptors: Adult Development, Adult Education, Adult Learning, Aging (Individuals)
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Brown, Alan – Computers and Education, 1994
Considers issues that were raised as a result of the Information Technology Teacher Training Development Programme in Great Britain. Highlights include teacher involvement and the change process; teachers' professional development; instructional materials development; reflective practice; support for institutional development; impact of…
Descriptors: Case Studies, Educational Change, Educational Technology, Elementary Secondary Education
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