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Fraser, Duncan; Linder, Cedric – European Journal of Engineering Education, 2009
Contemporary learning research and development that is embedded in primary and secondary schooling is increasingly acknowledging the significance of a variation approach for enhancing the possibility of learning. However, the variation approach has so far attracted very little attention in higher education, but where it has, the results have been…
Descriptors: Higher Education, Computer Simulation, Physics, Chemical Engineering

Smith, Donald J. – Journal of Economic Education, 1988
Presents the concepts of spot, forward, and futures markets, term structure, and arbitrage within the framework of an apartment complex in which each unit is a perfect substitute for every other. Attempts to illustrate how real markets work by describing the above concepts in terms of the market for apartments. (GEA)
Descriptors: Economics, Economics Education, High Schools, Higher Education

Thatcher, Donald C. – Simulation & Gaming, 1990
Considers the nature of learning and examines the role of simulations and games in promoting learning. Topics discussed include relating general systems theory to the process of learning; Kolb's model of experiential learning; the debriefing process in games and simulations; and the role of the teacher. (13 references) (LRW)
Descriptors: Educational Games, Experiential Learning, Learning Strategies, Learning Theories

Lederman, Linda C. – Simulation & Gaming, 1994
Review of the use of simulations and games in communication education over the past 25 years focuses on the nature of participation in simulations and games, the importance of debriefing, and implications of both for the relationships between students and teachers in the classroom. (LRW)
Descriptors: Communication (Thought Transfer), Educational Games, Higher Education, Learning Strategies

Thavikulwat, Precha – Simulation and Games, 1988
Discussion of educational games that can be configured to accommodate changes in the structure of the game focuses on MANAGEMENT 500, a microcomputer-controlled prototype business simulation game. Three modes of learning that can be emphasized through a configurable simulation game are explained: learning by discovery, by perseverance, and by…
Descriptors: Business, Competition, Computer Simulation, Discovery Learning
Ewert, Alan; Hollenhorst, Steven – 1984
A leadership simulation model, patterned after the avalanche simulator used by the United States Forest Service and applicable within a variety of field situations (outdoor camps, church groups, commercial enterprises) can augment the development and observation of outdoor leaders. The model includes both a broad base of practitioner inputs and an…
Descriptors: Adult Education, Decision Making, Evaluation Methods, Leadership Training

Laurillard, Diana – Instructional Science, 1987
Considers two basic models of the teaching-learning process, described as the didactic and the communication models, and applies them to computer assisted learning. Conventional and intelligent tutorials and simulation are used as examples to compare the amount of control students have over learning strategy, content manipulation, and domain…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Processes, Learning Strategies

Branwyn, Gareth – Futurist, 1986
Role-playing games and simulations offer revolutionary ways to learn and solve problems. Some games/simulations that can be used to explore and evaluate possible futures are described. The future of educational games is also discussed. (RM)
Descriptors: Computers, Educational Games, Futures (of Society), Higher Education
Gitomer, Drew H. – American Educator, 1994
Argues that educational practices that focus only on hands-on experience within a discipline are not enough to permit students to experience a discipline in its fullest sense. Emphasis should also be placed on the cognitive goals of developing the knowledge, skills, and understanding of disciplines to permit students to communicate and reason…
Descriptors: Cognitive Objectives, Comprehension, Educational Change, Educational Improvement
Hubal, Robert C.; Helms, Robert F.; Triplett, Suzanne E. – 1997
Leading-edge technologies, integrated with emerging educational methodologies, make the Advanced Learning Environment (ALE) model cost effective and efficient for learning. The ALE integrates virtual reality and other enabling technologies such as natural language processing, animation, video, courseware, sound, projection, CD-ROM, and distance…
Descriptors: Adult Education, Computer Simulation, Experiential Learning, Learning Strategies

Hesketh, Beryl; And Others – Educational and Training Technology International, 1989
Reviews the literature in the area of cognitive psychology that is relevant to training for transfer of skills. The roles of models, schema, and principles in transfer are discussed, the way in which examples facilitate schema acquisition is summarized, and the relation of schema to procedural and discovery learning is outlined. (43 references)…
Descriptors: Cognitive Psychology, Discovery Learning, Learning Strategies, Literature Reviews
Jones, Loretta L.; Smith, Stanley G. – EDUCOM Review, 1992
Discusses various aspects of multimedia instruction, including differences in goals from those of computer-assisted instruction; guidelines for the successful use of interactive multimedia instruction; the use of multimedia lessons in an introductory chemistry course; applications of multimedia instruction for indexing, hypermedia, simulations,…
Descriptors: Chemistry, Computer Assisted Instruction, Computer Simulation, Computer Software Development

Ehrmann, Stephen C.; Balestri, Diane – Machine-Mediated Learning, 1987
Describes ways in which computers are used to help undergraduates learn through designing, i.e., various creative activities. Highlights include projects sponsored by the Fund for the Improvement of Postsecondary Education (FIPSE) and the FIPSE Technology Study Group (FTSG), the importance of design in curriculum, and problems with teaching and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software

Cook, E. K.; Kazlauskas, E. J. – Journal of Educational Technology Systems, 1993
Describes a project that was developed to create production guidelines for instructional design of computer-based training (CBT) for industrial purposes. Topics addressed include Bloom's Taxonomy; Gagne's Events of Instruction; behavioral foundations; cognitive foundations; simulation as an example of cognitive instruction; learner control;…
Descriptors: Behavioral Objectives, Cognitive Processes, Computer Assisted Instruction, Computer Simulation
Pearlman, Robert – Electronic Learning, 1989
Discusses educational technology and its role in expanding teachers' roles, in helping students become more active learners, and in restructuring schools. Highlights include descriptions of restructured schools in Minnesota; schools' relationships with industry and the community; examples of activities that promote more active student…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Change, Educational Technology
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