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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
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Johnson, Scott D.; And Others – Journal of Technology Education, 1997
Identifies concepts relevant to technology transfer as a subject of study, including technological developments or modifications, and social, political, economic, personal, and cultural barriers to transfer. Describes issues such as appropriate technology and timing of innovations. (SK)
Descriptors: Appropriate Technology, Course Content, Elementary Secondary Education, Innovation
Campoy, Renee – Educational Technology, 1992
Considers the role of educational technology in two views of the school reform movement: one that demands more from the existing educational system, and one that calls for restructuring of the existing system. The effectiveness of technology is addressed, models for technology use are described, and technology and constructivism are discussed. (31…
Descriptors: Appropriate Technology, Computer Assisted Instruction, Computer Simulation, Courseware