NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)0
Since 2006 (last 20 years)2
Education Level
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 30 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Bauer, Malcolm – Measurement: Interdisciplinary Research and Perspectives, 2014
Malcolm Bauer, from Education Testing Services, provides his comments on the Focus article in this issue of "Measurement" entitled : "How Task Features Impact Evidence from Assessments Embedded in Simulations and Games" (Russell G. Almond, Yoon Jeon Kim, Gertrudes Velasquez, Valerie J. Shute). Bauer begins his remarks by noting…
Descriptors: Task Analysis, Models, Design Requirements, Educational Games
Salisbury, David F. – 1985
Issues and implications related to the use of microcomputers for providing practice activities are addressed, including which skills should be automatized, requirements for ensuring that a skill has attained automaticity, scheduling and amount of practice, and the type and use of data that should be collected on individual student practice…
Descriptors: Computer Assisted Instruction, Design Requirements, Drills (Practice), Feedback
Smith, Patricia L. – 1985
Two instructional design alternatives are described and discussed: (1) the supplantation model of Ausburn and Ausburn (1978), where learning strategies are built into the instructional materials; and (2) a generative design model, where strategies are "built" into the learner. These contrasting models are proposed as representing the…
Descriptors: Cognitive Processes, Design Requirements, Instructional Design, Instructional Materials
Waller, Robert – 1978
These two papers discuss ways of improving the quality of educational texts used by the Open University in distance learning courses. The first discusses how text numbering systems should be used and when it is appropriate to use them; five recommendations are given. The last paper discusses how instructional design teams can best approach…
Descriptors: Design Requirements, Foreign Countries, Instructional Design, Layout (Publications)
Peer reviewed Peer reviewed
Direct linkDirect link
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Freeman, Ardis; Clark, Richard E. – Performance and Instruction, 1985
Briefly discusses current views of the way anxiety decreases students' learning from instructional software and describes ways software designers might compensate for the learning problems of anxious students. (MBR)
Descriptors: Academic Achievement, Courseware, Design Requirements, Instructional Design
Liao, Thomas – Curriculum Review, 1983
Presents an approach to microcomputer courseware design that follows the engineering systems model and discusses areas of expertise needed by courseware designers, key courseware design questions, the accompanying teacher's guide and its components, and evaluation criteria teachers need to remember before purchasing instructional programs. (MBR)
Descriptors: Courseware, Design Requirements, Designers, Evaluation Criteria
Peer reviewed Peer reviewed
Potgieter, Calvyn – Journal of Educational Television, 1994
Discusses the necessity for an integrated model for the design of media use in an educational context to ensure value in the design, application, and delivery of learning programs. The model is based on a media design strategy developed at the University of South Africa.(LRW)
Descriptors: Design Requirements, Educational Media, Guidelines, Higher Education
Beckwith, Don – 1984
An alternative research methodology is presented which focuses on the aims and values of education while attending to the learner as an elaborate, dynamic, everchanging total system. A summary covers the reactive, preactive, proactive, and spiralling learner systems, each of which meet the definitional system requirement of being dynamic, having a…
Descriptors: Design Requirements, Educational Objectives, Educational Research, Educational Researchers
Boyd, Gary M. – 1982
Educational games are usually developed by copying existing recreational games and adding instructional components, or by using the intuitive preferences of the designer. However, existing games attract people through ideological value exemplifications. Moreover, whatever else they teach, games teach ideologies of either preservation, equality, or…
Descriptors: Design Requirements, Educational Games, Hidden Curriculum, Incidental Learning
Peer reviewed Peer reviewed
Pratt, S. J. – Computers and Education, 1985
Emphasizing more effective use of existing equipment, this article highlights distributed computing design considerations applicable to educational environments; identifies potential roles of networking in the provision of adequate teaching aids; presents a networking model; and describes the development of a distributed computing configuration at…
Descriptors: Computer Assisted Instruction, Costs, Design Requirements, Electronic Equipment
Branson, Robert K. – Educational Technology, 1990
Addresses fundamental issues central to the systematic design of schooling that incorporate changing technology. Schooling models of the past and present are discussed, a technology-based paradigm for the future is described, and it is suggested that empirical research be used as the basis for developing a new model. (six references) (LRW)
Descriptors: Change Strategies, Design Requirements, Educational Planning, Educational Technology
Dixon, Robert C.; Clapp, Elizabeth J. – 1983
Because of the need for models to illustrate some possible answers to practical courseware development questions, a specific, three-section model incorporating the Corrective Feedback Paradigm (PCP) is advanced for applying theory to courseware. The model is reconstructed feature-by-feature against a framework of a hypothetical, one-to-one,…
Descriptors: Computer Assisted Instruction, Computer Programs, Design Requirements, Feedback
Faiola, Tony; DeBloois, Michael L. – Educational Technology, 1988
Discusses the role of the graphic technologist in preparing computer screen displays for interactive videodisc systems, and suggests screen design guidelines. Topics discussed include the grid system; typography; visual factors research; color; course mobility through branching and software menus; and a model of course integration. (22 references)…
Descriptors: Branching, Color, Courseware, Design Requirements
Koetting, J. Randall – 1984
This symposium paper is concerned with curriculum theory and development and the place of curriculum theory within the area of instructional technology. It first identifies the central questions of curriculum (e.g., what should we teach?) and discusses the implications of the resulting issues: (1) why should we teach this rather than that? (2) who…
Descriptors: Curriculum Design, Curriculum Research, Design Requirements, Educational Media
Previous Page | Next Page ยป
Pages: 1  |  2