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Showing 1 to 15 of 27 results Save | Export
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Utting, Ian; Cooper, Stephen; Kolling, Michael; Maloney, John; Resnick, Mitchel – ACM Transactions on Computing Education, 2010
This article distills a discussion about the goals, mechanisms, and effects of three environments which aim to support the acquisition and development of computing concepts (problem solving and programming) in pre-University and non-technical students: Alice, Greenfoot, and Scratch. The conversation started in a special session on the topic at the…
Descriptors: Computer Science Education, Computer Assisted Instruction, Problem Solving, Programming
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Hancock, Chris – For the Learning of Mathematics, 1988
Described and critiqued are two ideas which have proven valuable in teaching programming at the introductory level, the mental model and the programming plan. (PK)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Science, Computer Science Education
Banks, David – International Journal of Computers in Adult Education and Training, 1988
In describing two examples of students asked to write programs to solve problems, a serious defect in training is illustrated with potentially important consequences for students and employers. (Author)
Descriptors: Adult Education, Computer Science Education, Problem Solving, Programing
Scanlan, Neda S. – Computers, Reading and Language Arts, 1984
Delineates the five skill areas needed to maximize computer competency--concept formation, comprehension, problem solving, study techniques, and occupational reading and employability skills. (CRH)
Descriptors: Basic Skills, Comprehension, Computer Science, Computer Science Education
Agee, Roy – Industrial Education, 1985
Two approaches to computer use instruction are applications (use of specific application software) and problem solving (developing thinking skills oriented toward using computers to solve problems). (SK)
Descriptors: Computer Oriented Programs, Computer Science Education, Computer Software, Microcomputers
Ten Dyke, Richard P. – Creative Computing, 1982
A traditional question is whether or not computers shall ever think like humans. This question is redirected to a discussion of whether computers shall ever be truly creative. Creativity is defined and a program is described that is designed to complete creatively a series problem in mathematics. (MP)
Descriptors: Algorithms, Computer Programs, Computer Science, Computers
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Van Loan, Charles F. – Educational Forum, 1980
Computer science education for the liberal arts student has both a practical value (creating an intelligent consumer) and an appreciative value (teaching algorithmic thinking). A computer literacy course can be structured to harmonize with the aims of liberal education. (SK)
Descriptors: Algorithms, Computer Science, Course Content, General Education
Brooks, Sarah – 1981
Computer programing and problem-solving steps in mathematics are viewed to have related concepts. Some heuristics are compared with some suggestions for structured programing. The one fundamental difference between problem solving in general and when using the computer is seen as the computer solution must be finite. The computer is viewed as a…
Descriptors: Computer Science Education, Computers, Educational Technology, Logic
Connor, Jim – Creative Computing, 1981
The process and history of the development of artificial intelligence is reviewed. Important achievements are noted. Limitations to possible breakthroughs in this field are noted from philosophers and mathematical logicians. (MP)
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Programs, Computer Science
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Linn, Marcia C. – Educational Researcher, 1985
Discusses whether and how computer programing courses can teach problem solving. Provides results of an integrated set of studies of middle school programing students whose problem solving skills increased in a programing class. Argues that "exemplary" instruction is more efficient than "typical" instruction. Examines the influence of students'…
Descriptors: Academic Achievement, Computer Science Education, Middle Schools, Performance Factors
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Dickson, W. Patrick – Educational Researcher, 1985
Argues that the computer's capacity to provide rapid translation between symbol systems in a socially meaningful context can be exploited to enrich learners' metacognitive skills and social awareness, as well as problem solving and creative expression. Describes software that capitalizes on this potential and proposes the development of new…
Descriptors: Computer Science Education, Courseware, Creative Expression, Curriculum Development
Papert, Seymour – Creative Computing, 1981
Instruction using computers is viewed as different from most other approaches to education, by allowing more than right or wrong answers, by providing models for systematic procedures, by shifting the boundary between formal and concrete processes, and by influencing the development of thinking in many new ways. (MP)
Descriptors: Cognitive Development, Computer Science, Computers, Curriculum Development
Bonner, Paul – Personal Computing, 1984
Discusses issues related to how students should use computers in schools. Indicates that using computers as tools leads to further experimentation and new discoveries and that skills learned in the computing process can be used to find innovative ways to solve new problems. (JN)
Descriptors: Computer Literacy, Computer Oriented Programs, Computer Science Education, Educational Trends
Staples, Betsy – Creative Computing, 1983
Herbert Simon (Nobel prize-winning economist/professor) expresses his views on human and artificial intelligence, problem solving, inventing concepts, and the future. Includes comments on expert systems, state of the art in artificial intelligence, robotics, and "Bacon," a computer program that finds scientific laws hidden in raw data.…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Programs, Computer Science
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Woodhouse, D. – Computers and Education, 1983
Discusses the rationale, aims, and objectives of introductory computer courses and suggests an improved approach to designing such courses to prepare pupils for a computer-based society and to improve problem solving through structured programing. Criteria for evaluating and choosing an appropriate programing language are listed. (EAO)
Descriptors: Computer Literacy, Computer Science Education, Curriculum Design, Evaluation Criteria
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